Saved in:
| Main Authors: | Frolov, Vladimir, Sanzharov, Vadim, Albert, Garifullin, Raenchuk, Maxim, Voloboy, Alexei |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2409.12617 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Implementing a Machine Learning Deformer for CG Crowds: Our Journey
by: Arcelin, Bastien, et al.
Published: (2024)
by: Arcelin, Bastien, et al.
Published: (2024)
Exploiting ray tracing technology through OptiX to compute particle interactions with cutoff in a 3D environment on GPU
by: David, Algis, et al.
Published: (2024)
by: David, Algis, et al.
Published: (2024)
RT-HDIST: Ray-Tracing Core-based Hausdorff Distance Computation
by: Kim, YoungWoo, et al.
Published: (2025)
by: Kim, YoungWoo, et al.
Published: (2025)
CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes
by: No, Youchan, et al.
Published: (2026)
by: No, Youchan, et al.
Published: (2026)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
Real time, cross platform visualizations with zero dependencies for the N-body package REBOUND
by: Rein, Hanno
Published: (2026)
by: Rein, Hanno
Published: (2026)
RTPD: Penetration Depth calculation using Hardware accelerated Ray-Tracing
by: Kim, YoungWoo, et al.
Published: (2025)
by: Kim, YoungWoo, et al.
Published: (2025)
Mìmir: A real-time interactive visualization library for CUDA programs
by: Carter, Francisco, et al.
Published: (2025)
by: Carter, Francisco, et al.
Published: (2025)
A Text-to-3D Framework for Joint Generation of CG-Ready Humans and Compatible Garments
by: Sun, Zhiyao, et al.
Published: (2025)
by: Sun, Zhiyao, et al.
Published: (2025)
GPolylla: Fully GPU-accelerated polygonal mesh generator
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
by: Salinas-Fernández, Sergio, et al.
Published: (2024)
Polycubes via Dual Loops
by: Snoep, Maxim, et al.
Published: (2024)
by: Snoep, Maxim, et al.
Published: (2024)
Robust Construction of Polycube Segmentations via Dual Loops
by: Snoep, Maxim, et al.
Published: (2024)
by: Snoep, Maxim, et al.
Published: (2024)
Robust Construction of Polycube Segmentations via Dual Loops
by: Maxim Snoep, et al.
Published: (2025)
by: Maxim Snoep, et al.
Published: (2025)
CrossGen: Learning and Generating Cross Fields for Quad Meshing
by: Dong, Qiujie, et al.
Published: (2025)
by: Dong, Qiujie, et al.
Published: (2025)
VisAnywhere: Developing Multi-platform Scientific Visualization Applications
by: Marrinan, Thomas, et al.
Published: (2024)
by: Marrinan, Thomas, et al.
Published: (2024)
More Bang For Your Buck(et): Fast and Space-efficient Hardware-accelerated Coarse-granular Indexing on GPUs
by: Henneberg, Justus, et al.
Published: (2024)
by: Henneberg, Justus, et al.
Published: (2024)
LGTM: Training-Free Light-Guided Text-to-Image Diffusion Model via Initial Noise Manipulation
by: Morita, Ryugo, et al.
Published: (2026)
by: Morita, Ryugo, et al.
Published: (2026)
Design of a UE5-based digital twin platform
by: Lyu, Shaoqiu, et al.
Published: (2024)
by: Lyu, Shaoqiu, et al.
Published: (2024)
Efficient representation of 3D spatial data for defense-related applications
by: Kahl, Benjamin, et al.
Published: (2025)
by: Kahl, Benjamin, et al.
Published: (2025)
Investigating Crossing Perception in 3D Graph Visualisation
by: Zhang, Ying, et al.
Published: (2025)
by: Zhang, Ying, et al.
Published: (2025)
CASteer: Cross-Attention Steering for Controllable Concept Erasure
by: Gaintseva, Tatiana, et al.
Published: (2025)
by: Gaintseva, Tatiana, et al.
Published: (2025)
Quadratic-Order Geodesics on Meshes
by: Ruan, Yue, et al.
Published: (2026)
by: Ruan, Yue, et al.
Published: (2026)
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
by: Gumin, Maxim, et al.
Published: (2025)
by: Gumin, Maxim, et al.
Published: (2025)
Leveraging virtual technologies to enhance museums and art collections: insights from project CHANGES
by: Genovese, Gianluca, et al.
Published: (2024)
by: Genovese, Gianluca, et al.
Published: (2024)
MagicClay: Sculpting Meshes With Generative Neural Fields
by: Barda, Amir, et al.
Published: (2024)
by: Barda, Amir, et al.
Published: (2024)
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation
by: Chen, Yuguang, et al.
Published: (2026)
by: Chen, Yuguang, et al.
Published: (2026)
Beyond flat-panel displays, applications of stereographic and holographic devices in 3D microscopy data analysis
by: Wan, Yong, et al.
Published: (2025)
by: Wan, Yong, et al.
Published: (2025)
CrossSet: Unveiling the Complex Interplay of Two Set-typed Dimensions in Multivariate Data
by: Matkovic, Kresimir, et al.
Published: (2025)
by: Matkovic, Kresimir, et al.
Published: (2025)
3Dify: a Framework for Procedural 3D-CG Generation Assisted by LLMs Using MCP and RAG
by: Hayashi, Shun-ichiro, et al.
Published: (2025)
by: Hayashi, Shun-ichiro, et al.
Published: (2025)
How Historians Use Visualization: A Corpus-Backed Taxonomy and Analysis for Cross-Disciplinary Practice
by: Chen, Xinyue, et al.
Published: (2026)
by: Chen, Xinyue, et al.
Published: (2026)
UniCross3D: Unified Cross‐View and Cross‐Domain Diffusion for Consistent Single‐Image 3D Generation
by: U‐Chae Jun, et al.
Published: (2026)
by: U‐Chae Jun, et al.
Published: (2026)
Bio-Generative Design Morphology with Radiolaria: An application of a Nature-Based Generative Shape Grammar for Geometrical Design of Space Frames
by: Kleiss, Michael, et al.
Published: (2025)
by: Kleiss, Michael, et al.
Published: (2025)
Learning Cross-hand Policies for High-DOF Reaching and Grasping
by: She, Qijin, et al.
Published: (2024)
by: She, Qijin, et al.
Published: (2024)
Hierarchical Spherical Cross‐Parameterization for Deforming Characters
by: Lizhou Cao, et al.
Published: (2024)
by: Lizhou Cao, et al.
Published: (2024)
N-BVH: Neural ray queries with bounding volume hierarchies
by: Weier, Philippe, et al.
Published: (2024)
by: Weier, Philippe, et al.
Published: (2024)
Neural Semantic Surface Maps
by: Luca Morreale, et al.
Published: (2024)
by: Luca Morreale, et al.
Published: (2024)
Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation
by: Gumin, Maxim, et al.
Published: (2025)
by: Gumin, Maxim, et al.
Published: (2025)
Cross-Modal State-Space Graph Reasoning for Structured Summarization
by: Kim, Hannah, et al.
Published: (2025)
by: Kim, Hannah, et al.
Published: (2025)
Fluid Implicit Particles on Coadjoint Orbits
by: Nabizadeh, Mohammad Sina, et al.
Published: (2024)
by: Nabizadeh, Mohammad Sina, et al.
Published: (2024)
Exploring Urban Factors with Autoencoders: Relationship Between Static and Dynamic Features
by: Pocco, Ximena, et al.
Published: (2025)
by: Pocco, Ximena, et al.
Published: (2025)
Similar Items
-
Implementing a Machine Learning Deformer for CG Crowds: Our Journey
by: Arcelin, Bastien, et al.
Published: (2024) -
Exploiting ray tracing technology through OptiX to compute particle interactions with cutoff in a 3D environment on GPU
by: David, Algis, et al.
Published: (2024) -
RT-HDIST: Ray-Tracing Core-based Hausdorff Distance Computation
by: Kim, YoungWoo, et al.
Published: (2025) -
CV-HoloSR: Hologram to hologram super-resolution through volume-upsampling three-dimensional scenes
by: No, Youchan, et al.
Published: (2026) -
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)