Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy

Fuente: arXiv
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Autori principali: Huang, Letian, Guo, Jie, Dan, Jialin, Fu, Ruoyu, Wang, Shujie, Li, Yuanqi, Guo, Yanwen
Natura: Preprint
Pubblicazione: 2024
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author Huang, Letian
Guo, Jie
Dan, Jialin
Fu, Ruoyu
Wang, Shujie
Li, Yuanqi
Guo, Yanwen
author_facet Huang, Letian
Guo, Jie
Dan, Jialin
Fu, Ruoyu
Wang, Shujie
Li, Yuanqi
Guo, Yanwen
contents Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3D-GS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3D-GS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3D-GS's capability to represent high-frequency details without noticeable artifacts, and achieving high-quality photorealistic rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2409_12771
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Huang, Letian
Guo, Jie
Dan, Jialin
Fu, Ruoyu
Wang, Shujie
Li, Yuanqi
Guo, Yanwen
Computer Vision and Pattern Recognition
Graphics
Recently, 3D Gaussian Splatting (3D-GS) has achieved impressive results in novel view synthesis, demonstrating high fidelity and efficiency. However, it easily exhibits needle-like artifacts, especially when increasing the sampling rate. Mip-Splatting tries to remove these artifacts with a 3D smoothing filter for frequency constraints and a 2D Mip filter for approximated supersampling. Unfortunately, it tends to produce over-blurred results, and sometimes needle-like Gaussians still persist. Our spectral analysis of the covariance matrix during optimization and densification reveals that current 3D-GS lacks shape awareness, relying instead on spectral radius and view positional gradients to determine splitting. As a result, needle-like Gaussians with small positional gradients and low spectral entropy fail to split and overfit high-frequency details. Furthermore, both the filters used in 3D-GS and Mip-Splatting reduce the spectral entropy and increase the condition number during zooming in to synthesize novel view, causing view inconsistencies and more pronounced artifacts. Our Spectral-GS, based on spectral analysis, introduces 3D shape-aware splitting and 2D view-consistent filtering strategies, effectively addressing these issues, enhancing 3D-GS's capability to represent high-frequency details without noticeable artifacts, and achieving high-quality photorealistic rendering.
title Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2409.12771