Spectral-GS: Taming 3D Gaussian Splatting with Spectral Entropy
Fuente:
arXiv
Saved in:
| Main Authors: | Huang, Letian, Guo, Jie, Dan, Jialin, Fu, Ruoyu, Wang, Shujie, Li, Yuanqi, Guo, Yanwen |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
by: Bai, Jiayang, et al.
Published: (2024)
by: Bai, Jiayang, et al.
Published: (2024)
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
by: Huang, Letian, et al.
Published: (2024)
by: Huang, Letian, et al.
Published: (2024)
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
by: Huang, Letian, et al.
Published: (2025)
by: Huang, Letian, et al.
Published: (2025)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
Flatten The Complex: Joint B-Rep Generation via Compositional $k$-Cell Particles
by: Lu, Junran, et al.
Published: (2026)
by: Lu, Junran, et al.
Published: (2026)
PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling
by: Guo, Wenzhi, et al.
Published: (2026)
by: Guo, Wenzhi, et al.
Published: (2026)
PS-GS: Gaussian Splatting for Multi-View Photometric Stereo
by: Chen, Yixiao, et al.
Published: (2025)
by: Chen, Yixiao, et al.
Published: (2025)
CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting
by: Liu, Xiangrui, et al.
Published: (2024)
by: Liu, Xiangrui, et al.
Published: (2024)
SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction
by: Yao, Wei, et al.
Published: (2025)
by: Yao, Wei, et al.
Published: (2025)
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
by: Cheng, Zhigang, et al.
Published: (2025)
by: Cheng, Zhigang, et al.
Published: (2025)
RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection
by: Zhou, Yongyang, et al.
Published: (2025)
by: Zhou, Yongyang, et al.
Published: (2025)
GS^3: Efficient Relighting with Triple Gaussian Splatting
by: Bi, Zoubin, et al.
Published: (2024)
by: Bi, Zoubin, et al.
Published: (2024)
AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting
by: Patle, Gurutva, et al.
Published: (2025)
by: Patle, Gurutva, et al.
Published: (2025)
Fisheye-GS: Lightweight and Extensible Gaussian Splatting Module for Fisheye Cameras
by: Liao, Zimu, et al.
Published: (2024)
by: Liao, Zimu, et al.
Published: (2024)
Ref-GS: Directional Factorization for 2D Gaussian Splatting
by: Zhang, Youjia, et al.
Published: (2024)
by: Zhang, Youjia, et al.
Published: (2024)
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
by: Huang, Huajian, et al.
Published: (2025)
by: Huang, Huajian, et al.
Published: (2025)
BlitzGS: City-Scale Gaussian Splatting at Lightning Speed
by: Wang, Zhongtao, et al.
Published: (2026)
by: Wang, Zhongtao, et al.
Published: (2026)
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
by: Tong, Yifei, et al.
Published: (2025)
by: Tong, Yifei, et al.
Published: (2025)
GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting
by: Li, Jialin, et al.
Published: (2026)
by: Li, Jialin, et al.
Published: (2026)
MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
by: Xie, Shuzhao, et al.
Published: (2026)
by: Xie, Shuzhao, et al.
Published: (2026)
DOGE: Differentiable Bezier Graph Optimization for Road Network Extraction
by: Sun, Jiahui, et al.
Published: (2025)
by: Sun, Jiahui, et al.
Published: (2025)
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
by: Gao, Xiangjun, et al.
Published: (2024)
by: Gao, Xiangjun, et al.
Published: (2024)
SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
by: Herau, Quentin, et al.
Published: (2026)
by: Herau, Quentin, et al.
Published: (2026)
CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation
by: Liu, Xiangrui, et al.
Published: (2025)
by: Liu, Xiangrui, et al.
Published: (2025)
HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting
by: Pająk, Dawid, et al.
Published: (2026)
by: Pająk, Dawid, et al.
Published: (2026)
Recent Advances in 3D Gaussian Splatting
by: Wu, Tong, et al.
Published: (2024)
by: Wu, Tong, et al.
Published: (2024)
RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives
by: Zeng, Kunnong, et al.
Published: (2026)
by: Zeng, Kunnong, et al.
Published: (2026)
Faster-GS: Analyzing and Improving Gaussian Splatting Optimization
by: Hahlbohm, Florian, et al.
Published: (2026)
by: Hahlbohm, Florian, et al.
Published: (2026)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
by: Zhang, Baowen, et al.
Published: (2024)
by: Zhang, Baowen, et al.
Published: (2024)
NanoGS: Training-Free Gaussian Splat Simplification
by: Xiong, Butian, et al.
Published: (2026)
by: Xiong, Butian, et al.
Published: (2026)
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
by: Deng, Qingyue, et al.
Published: (2024)
by: Deng, Qingyue, et al.
Published: (2024)
SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
by: Huang, Yi-Hua, et al.
Published: (2023)
by: Huang, Yi-Hua, et al.
Published: (2023)
FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting
by: Xie, Tianhao, et al.
Published: (2025)
by: Xie, Tianhao, et al.
Published: (2025)
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
by: Han, Xiao, et al.
Published: (2025)
by: Han, Xiao, et al.
Published: (2025)
GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
by: Mu, Yuxuan, et al.
Published: (2024)
by: Mu, Yuxuan, et al.
Published: (2024)
Pi-GS: Sparse-View Gaussian Splatting with Dense π^3 Initialization
by: Hofer, Manuel, et al.
Published: (2026)
by: Hofer, Manuel, et al.
Published: (2026)
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
by: Hanson, Alex, et al.
Published: (2024)
by: Hanson, Alex, et al.
Published: (2024)
HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting
by: Liu, Xinpeng, et al.
Published: (2025)
by: Liu, Xinpeng, et al.
Published: (2025)
ODE-GS: Latent ODEs for Dynamic Scene Extrapolation with 3D Gaussian Splatting
by: Wang, Daniel, et al.
Published: (2025)
by: Wang, Daniel, et al.
Published: (2025)
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
by: Dai, Qiyu, et al.
Published: (2025)
by: Dai, Qiyu, et al.
Published: (2025)
Similar Items
-
360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
by: Bai, Jiayang, et al.
Published: (2024) -
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
by: Huang, Letian, et al.
Published: (2024) -
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
by: Huang, Letian, et al.
Published: (2025) -
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024) -
Flatten The Complex: Joint B-Rep Generation via Compositional $k$-Cell Particles
by: Lu, Junran, et al.
Published: (2026)