3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt

Fuente: arXiv
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Autores principales: Höllein, Lukas, Božič, Aljaž, Zollhöfer, Michael, Nießner, Matthias
Formato: Preprint
Publicado: 2024
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author Höllein, Lukas
Božič, Aljaž
Zollhöfer, Michael
Nießner, Matthias
author_facet Höllein, Lukas
Božič, Aljaž
Zollhöfer, Michael
Nießner, Matthias
contents We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the number of Gaussians or by improving the implementation of the differentiable rasterizer. However, they still rely on the ADAM optimizer to fit Gaussian parameters of a scene in thousands of iterations, which can take up to an hour. To this end, we change the optimizer to LM that runs in conjunction with the 3DGS differentiable rasterizer. For efficient GPU parallization, we propose a caching data structure for intermediate gradients that allows us to efficiently calculate Jacobian-vector products in custom CUDA kernels. In every LM iteration, we calculate update directions from multiple image subsets using these kernels and combine them in a weighted mean. Overall, our method is 20% faster than the original 3DGS while obtaining the same reconstruction quality. Our optimization is also agnostic to other methods that acclerate 3DGS, thus enabling even faster speedups compared to vanilla 3DGS.
format Preprint
id arxiv_https___arxiv_org_abs_2409_12892
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
Höllein, Lukas
Božič, Aljaž
Zollhöfer, Michael
Nießner, Matthias
Computer Vision and Pattern Recognition
We present 3DGS-LM, a new method that accelerates the reconstruction of 3D Gaussian Splatting (3DGS) by replacing its ADAM optimizer with a tailored Levenberg-Marquardt (LM). Existing methods reduce the optimization time by decreasing the number of Gaussians or by improving the implementation of the differentiable rasterizer. However, they still rely on the ADAM optimizer to fit Gaussian parameters of a scene in thousands of iterations, which can take up to an hour. To this end, we change the optimizer to LM that runs in conjunction with the 3DGS differentiable rasterizer. For efficient GPU parallization, we propose a caching data structure for intermediate gradients that allows us to efficiently calculate Jacobian-vector products in custom CUDA kernels. In every LM iteration, we calculate update directions from multiple image subsets using these kernels and combine them in a weighted mean. Overall, our method is 20% faster than the original 3DGS while obtaining the same reconstruction quality. Our optimization is also agnostic to other methods that acclerate 3DGS, thus enabling even faster speedups compared to vanilla 3DGS.
title 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardt
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.12892