A Cognitive Approach to Improving Binary Reverse Engineering with Immersive Virtual Reality
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Brown, Dennis G., Bauer, Julian, Wittbrodt, Luke, Mulder, Samuel |
|---|---|
| Format: | Preprint |
| Publié: |
2024
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Large Language Models as Visualization Agents for Immersive Binary Reverse Engineering
par: Brown, Dennis, et autres
Publié: (2025)
par: Brown, Dennis, et autres
Publié: (2025)
Toward Improving Binary Program Comprehension via Embodied Immersion: A Survey
par: Brown, Dennis, et autres
Publié: (2024)
par: Brown, Dennis, et autres
Publié: (2024)
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
par: Padilla, Rafael, et autres
Publié: (2025)
par: Padilla, Rafael, et autres
Publié: (2025)
The Application of Procedurally Generated Libraries in Immersive Virtual Reality
par: Safikhani, Saeed, et autres
Publié: (2024)
par: Safikhani, Saeed, et autres
Publié: (2024)
Virtual Reality for Immersive Education in Orthopedic Surgery Digital Twins
par: Hein, Jonas, et autres
Publié: (2024)
par: Hein, Jonas, et autres
Publié: (2024)
An Immersive Virtual Reality Bimanual Telerobotic System With Haptic Feedback
par: Xu, Han, et autres
Publié: (2025)
par: Xu, Han, et autres
Publié: (2025)
Decoding Driver Takeover Behaviour in Conditional Automation with Immersive Virtual Reality
par: Ansar, Muhammad Sajjad, et autres
Publié: (2024)
par: Ansar, Muhammad Sajjad, et autres
Publié: (2024)
Analysis of Distracted Pedestrians Crossing Behavior: An Immersive Virtual Reality Application
par: Sulle, Methusela, et autres
Publié: (2025)
par: Sulle, Methusela, et autres
Publié: (2025)
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
par: Moscoso-Thompson, Elia, et autres
Publié: (2026)
par: Moscoso-Thompson, Elia, et autres
Publié: (2026)
I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality
par: Zhou, Xiaoyan, et autres
Publié: (2024)
par: Zhou, Xiaoyan, et autres
Publié: (2024)
Virtual Reality in Social Media: A New Era of Immersive Social Interactions
par: Chaubey, Priyanshu
Publié: (2025)
par: Chaubey, Priyanshu
Publié: (2025)
Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments
par: Chheang, Vuthea, et autres
Publié: (2023)
par: Chheang, Vuthea, et autres
Publié: (2023)
BalanceVR: Balance Training to Increase Tolerance to Cybersickness in Immersive Virtual Reality
par: Kang, Seonghoon, et autres
Publié: (2023)
par: Kang, Seonghoon, et autres
Publié: (2023)
Generative Multi-Sensory Meditation: Exploring Immersive Depth and Activation in Virtual Reality
par: Jiang, Yuyang, et autres
Publié: (2025)
par: Jiang, Yuyang, et autres
Publié: (2025)
VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization
par: Safikhani, Saeed, et autres
Publié: (2024)
par: Safikhani, Saeed, et autres
Publié: (2024)
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
par: Hadan, Hilda, et autres
Publié: (2025)
par: Hadan, Hilda, et autres
Publié: (2025)
Enhancing Tennis Training with Real-Time Swing Data Visualisation in Immersive Virtual Reality
par: Najami, Ryan, et autres
Publié: (2025)
par: Najami, Ryan, et autres
Publié: (2025)
Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality
par: Özdel, Süleyman, et autres
Publié: (2025)
par: Özdel, Süleyman, et autres
Publié: (2025)
Expanding Accessibility in Immersive Virtual Spaces: A Comprehensive Approach for All Disabilities
par: Aragon, Cecilia, et autres
Publié: (2024)
par: Aragon, Cecilia, et autres
Publié: (2024)
Development of Immersive Virtual and Augmented Reality-Based Joint Attention Training Platform for Children with Autism
par: Samantaray, Ashirbad, et autres
Publié: (2025)
par: Samantaray, Ashirbad, et autres
Publié: (2025)
The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality
par: Rasla, Alex, et autres
Publié: (2022)
par: Rasla, Alex, et autres
Publié: (2022)
Assessing Workers Neuro-physiological Stress Responses to Augmented Reality Safety Warnings in Immersive Virtual Roadway Work Zones
par: Ardecani, Fatemeh Banani, et autres
Publié: (2025)
par: Ardecani, Fatemeh Banani, et autres
Publié: (2025)
ClipGS-VR: Immersive and Interactive Cinematic Visualization of Volumetric Medical Data in Mobile Virtual Reality
par: Tong, Yuqi, et autres
Publié: (2026)
par: Tong, Yuqi, et autres
Publié: (2026)
VRISE: A Virtual Reality Platfrom for Immersive and Interactive Surveying Education
par: Udekwe, Daniel, et autres
Publié: (2025)
par: Udekwe, Daniel, et autres
Publié: (2025)
A Survey on Methodological Approaches to Collaborative Embodiment in Virtual Reality
par: Zhou, Hongyu, et autres
Publié: (2025)
par: Zhou, Hongyu, et autres
Publié: (2025)
Using Virtual Reality as a Simulation Tool for Augmented Reality Virtual Windows: Effects on Cognitive Workload and Task Performance
par: Liu, Tianyu, et autres
Publié: (2024)
par: Liu, Tianyu, et autres
Publié: (2024)
Virtual Fieldwork in Immersive Environments using Game Engines
par: Bernstetter, Armin, et autres
Publié: (2024)
par: Bernstetter, Armin, et autres
Publié: (2024)
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
par: Lin, Zhixun, et autres
Publié: (2024)
par: Lin, Zhixun, et autres
Publié: (2024)
Privacy-Preserving Gaze Data Streaming in Immersive Interactive Virtual Reality: Robustness and User Experience
par: Wilson, Ethan, et autres
Publié: (2024)
par: Wilson, Ethan, et autres
Publié: (2024)
From Virtual Reality to the Emerging Discipline of Perception Engineering
par: LaValle, Steven M., et autres
Publié: (2024)
par: LaValle, Steven M., et autres
Publié: (2024)
SecCityVR: Visualization and Collaborative Exploration of Software Vulnerabilities in Virtual Reality
par: Wüppelman, Dennis, et autres
Publié: (2025)
par: Wüppelman, Dennis, et autres
Publié: (2025)
Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
par: Cmentowski, Sebastian, et autres
Publié: (2019)
par: Cmentowski, Sebastian, et autres
Publié: (2019)
Enhancing Empathy in Virtual Reality: An Embodied Approach to Mindset Modulation
par: Bae, Seoyeon, et autres
Publié: (2024)
par: Bae, Seoyeon, et autres
Publié: (2024)
Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things
par: Zhang, Lei, et autres
Publié: (2025)
par: Zhang, Lei, et autres
Publié: (2025)
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality
par: Rasch, Julian, et autres
Publié: (2024)
par: Rasch, Julian, et autres
Publié: (2024)
CLAd-VR: Cognitive Load-based Adaptive Training for Machining Tasks in Virtual Reality
par: Matam, Bhavya, et autres
Publié: (2025)
par: Matam, Bhavya, et autres
Publié: (2025)
The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents
par: Connolly, Rose, et autres
Publié: (2025)
par: Connolly, Rose, et autres
Publié: (2025)
Evaluation of a Provenance Management Tool for Immersive Virtual Fieldwork
par: Bernstetter, Armin, et autres
Publié: (2025)
par: Bernstetter, Armin, et autres
Publié: (2025)
Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive Storytelling
par: Lee, Chanwoo, et autres
Publié: (2024)
par: Lee, Chanwoo, et autres
Publié: (2024)
Too Immersive for the Field? Addressing Safety Risks in Extended Reality User Studies
par: Kojić, Tanja, et autres
Publié: (2026)
par: Kojić, Tanja, et autres
Publié: (2026)
Documents similaires
-
Large Language Models as Visualization Agents for Immersive Binary Reverse Engineering
par: Brown, Dennis, et autres
Publié: (2025) -
Toward Improving Binary Program Comprehension via Embodied Immersion: A Survey
par: Brown, Dennis, et autres
Publié: (2024) -
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
par: Padilla, Rafael, et autres
Publié: (2025) -
The Application of Procedurally Generated Libraries in Immersive Virtual Reality
par: Safikhani, Saeed, et autres
Publié: (2024) -
Virtual Reality for Immersive Education in Orthopedic Surgery Digital Twins
par: Hein, Jonas, et autres
Publié: (2024)