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Main Authors: Liu, Mingdian, Liu, Yilin, Krishnan, Gurunandan, Bayer, Karl S, Zhou, Bing
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.13251
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author Liu, Mingdian
Liu, Yilin
Krishnan, Gurunandan
Bayer, Karl S
Zhou, Bing
author_facet Liu, Mingdian
Liu, Yilin
Krishnan, Gurunandan
Bayer, Karl S
Zhou, Bing
contents The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This limitation, primarily due to a lack of a comprehensive whole-body motion dataset, inhibits their readiness for production use. Recent attempts to create such a dataset have resulted in either motion inconsistency among different body parts in the artificially augmented data or lower quality in the data extracted from RGB videos. In this work, we propose T2M-X, a two-stage method that learns expressive text-to-motion generation from partially annotated data. T2M-X trains three separate Vector Quantized Variational AutoEncoders (VQ-VAEs) for body, hand, and face on respective high-quality data sources to ensure high-quality motion outputs, and a Multi-indexing Generative Pretrained Transformer (GPT) model with motion consistency loss for motion generation and coordination among different body parts. Our results show significant improvements over the baselines both quantitatively and qualitatively, demonstrating its robustness against the dataset limitations.
format Preprint
id arxiv_https___arxiv_org_abs_2409_13251
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle T2M-X: Learning Expressive Text-to-Motion Generation from Partially Annotated Data
Liu, Mingdian
Liu, Yilin
Krishnan, Gurunandan
Bayer, Karl S
Zhou, Bing
Computer Vision and Pattern Recognition
The generation of humanoid animation from text prompts can profoundly impact animation production and AR/VR experiences. However, existing methods only generate body motion data, excluding facial expressions and hand movements. This limitation, primarily due to a lack of a comprehensive whole-body motion dataset, inhibits their readiness for production use. Recent attempts to create such a dataset have resulted in either motion inconsistency among different body parts in the artificially augmented data or lower quality in the data extracted from RGB videos. In this work, we propose T2M-X, a two-stage method that learns expressive text-to-motion generation from partially annotated data. T2M-X trains three separate Vector Quantized Variational AutoEncoders (VQ-VAEs) for body, hand, and face on respective high-quality data sources to ensure high-quality motion outputs, and a Multi-indexing Generative Pretrained Transformer (GPT) model with motion consistency loss for motion generation and coordination among different body parts. Our results show significant improvements over the baselines both quantitatively and qualitatively, demonstrating its robustness against the dataset limitations.
title T2M-X: Learning Expressive Text-to-Motion Generation from Partially Annotated Data
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.13251