Learning to Play Video Games with Intuitive Physics Priors

Fuente: arXiv
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Main Authors: Jaiswal, Abhishek, Srivastava, Nisheeth
Format: Preprint
Published: 2024
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author Jaiswal, Abhishek
Srivastava, Nisheeth
author_facet Jaiswal, Abhishek
Srivastava, Nisheeth
contents Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space representations, this approach systematically diverges from the way humans actually learn to play games. In this paper, we design object-based input representations that generalize well across a number of video games. Using these representations, we evaluate an agent's ability to learn games similar to an infant - with limited world experience, employing simple inductive biases derived from intuitive representations of physics from the real world. Using such biases, we construct an object category representation to be used by a Q-learning algorithm and assess how well it learns to play multiple games based on observed object affordances. Our results suggest that a human-like object interaction setup capably learns to play several video games, and demonstrates superior generalizability, particularly for unfamiliar objects. Further exploring such methods will allow machines to learn in a human-centric way, thus incorporating more human-like learning benefits.
format Preprint
id arxiv_https___arxiv_org_abs_2409_13886
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning to Play Video Games with Intuitive Physics Priors
Jaiswal, Abhishek
Srivastava, Nisheeth
Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space representations, this approach systematically diverges from the way humans actually learn to play games. In this paper, we design object-based input representations that generalize well across a number of video games. Using these representations, we evaluate an agent's ability to learn games similar to an infant - with limited world experience, employing simple inductive biases derived from intuitive representations of physics from the real world. Using such biases, we construct an object category representation to be used by a Q-learning algorithm and assess how well it learns to play multiple games based on observed object affordances. Our results suggest that a human-like object interaction setup capably learns to play several video games, and demonstrates superior generalizability, particularly for unfamiliar objects. Further exploring such methods will allow machines to learn in a human-centric way, thus incorporating more human-like learning benefits.
title Learning to Play Video Games with Intuitive Physics Priors
topic Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.13886