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Main Authors: Ransiek, Joshua, Reis, Philipp, Schürmann, Tobias, Sax, Eric
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.14196
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author Ransiek, Joshua
Reis, Philipp
Schürmann, Tobias
Sax, Eric
author_facet Ransiek, Joshua
Reis, Philipp
Schürmann, Tobias
Sax, Eric
contents Despite advancements in perception and planning for autonomous vehicles (AVs), validating their performance remains a significant challenge. The deployment of planning algorithms in real-world environments is often ineffective due to discrepancies between simulations and real traffic conditions. Evaluating AVs planning algorithms in simulation typically involves replaying driving logs from recorded real-world traffic. However, entities replayed from offline data are not reactive, lack the ability to respond to arbitrary AV behavior, and cannot behave in an adversarial manner to test certain properties of the driving policy. Therefore, simulation with realistic and potentially adversarial entities represents a critical task for AV planning software validation. In this work, we aim to review current research efforts in the field of traffic simulation, focusing on the application of advanced techniques for modeling realistic and adversarial behaviors of traffic entities. The objective of this work is to categorize existing approaches based on the proposed classes of traffic entity behavior and scenario behavior control. Moreover, we collect traffic datasets and examine existing traffic simulations with respect to their employed default traffic entities. Finally, we identify challenges and open questions that hold potential for future research.
format Preprint
id arxiv_https___arxiv_org_abs_2409_14196
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Review
Ransiek, Joshua
Reis, Philipp
Schürmann, Tobias
Sax, Eric
Robotics
Despite advancements in perception and planning for autonomous vehicles (AVs), validating their performance remains a significant challenge. The deployment of planning algorithms in real-world environments is often ineffective due to discrepancies between simulations and real traffic conditions. Evaluating AVs planning algorithms in simulation typically involves replaying driving logs from recorded real-world traffic. However, entities replayed from offline data are not reactive, lack the ability to respond to arbitrary AV behavior, and cannot behave in an adversarial manner to test certain properties of the driving policy. Therefore, simulation with realistic and potentially adversarial entities represents a critical task for AV planning software validation. In this work, we aim to review current research efforts in the field of traffic simulation, focusing on the application of advanced techniques for modeling realistic and adversarial behaviors of traffic entities. The objective of this work is to categorize existing approaches based on the proposed classes of traffic entity behavior and scenario behavior control. Moreover, we collect traffic datasets and examine existing traffic simulations with respect to their employed default traffic entities. Finally, we identify challenges and open questions that hold potential for future research.
title Adversarial and Reactive Traffic Entities for Behavior-Realistic Driving Simulation: A Review
topic Robotics
url https://arxiv.org/abs/2409.14196