Space evaluation based on pitch control using drone video in Ultimate

Fuente: arXiv
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Autori principali: Iwashita, Shunsuke, Scott, Atom, Umemoto, Rikuhei, Ding, Ning, Fujii, Keisuke
Natura: Preprint
Pubblicazione: 2024
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_version_ 1866912040380006400
author Iwashita, Shunsuke
Scott, Atom
Umemoto, Rikuhei
Ding, Ning
Fujii, Keisuke
author_facet Iwashita, Shunsuke
Scott, Atom
Umemoto, Rikuhei
Ding, Ning
Fujii, Keisuke
contents Ultimate is a sport in which teams of seven players compete for points by passing a disc into the end zone. A distinctive aspect of Ultimate is that the player holding the disc is unable to move, underscoring the significance of creating space to receive passes. Despite extensive research into space evaluation in sports such as football and basketball, there is a paucity of information available for Ultimate. This study focuses on the 3-on-3 format, which is widely practiced in Ultimate, and evaluates space during offensive play. The data collection process entailed the use of drones for filming and the subsequent correction of the angles for the purpose of obtaining positional data. The model is derived from the pitch control model of soccer and adapted to the rules of Ultimate, where the player holding the disc is stationary. The integration of position and distance weights with pitch control values enables the derivation of space evaluation metrics. The findings of this study indicate that movement to create space and accurate passing into that space are both significant factors in scoring. The code is available at https://github.com/shunsuke-iwashita/USO.
format Preprint
id arxiv_https___arxiv_org_abs_2409_14588
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Space evaluation based on pitch control using drone video in Ultimate
Iwashita, Shunsuke
Scott, Atom
Umemoto, Rikuhei
Ding, Ning
Fujii, Keisuke
Computer Vision and Pattern Recognition
Ultimate is a sport in which teams of seven players compete for points by passing a disc into the end zone. A distinctive aspect of Ultimate is that the player holding the disc is unable to move, underscoring the significance of creating space to receive passes. Despite extensive research into space evaluation in sports such as football and basketball, there is a paucity of information available for Ultimate. This study focuses on the 3-on-3 format, which is widely practiced in Ultimate, and evaluates space during offensive play. The data collection process entailed the use of drones for filming and the subsequent correction of the angles for the purpose of obtaining positional data. The model is derived from the pitch control model of soccer and adapted to the rules of Ultimate, where the player holding the disc is stationary. The integration of position and distance weights with pitch control values enables the derivation of space evaluation metrics. The findings of this study indicate that movement to create space and accurate passing into that space are both significant factors in scoring. The code is available at https://github.com/shunsuke-iwashita/USO.
title Space evaluation based on pitch control using drone video in Ultimate
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.14588