Human Hair Reconstruction with Strand-Aligned 3D Gaussians

Fuente: arXiv
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Hauptverfasser: Zakharov, Egor, Sklyarova, Vanessa, Black, Michael, Nam, Giljoo, Thies, Justus, Hilliges, Otmar
Format: Preprint
Veröffentlicht: 2024
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author Zakharov, Egor
Sklyarova, Vanessa
Black, Michael
Nam, Giljoo
Thies, Justus
Hilliges, Otmar
author_facet Zakharov, Egor
Sklyarova, Vanessa
Black, Michael
Nam, Giljoo
Thies, Justus
Hilliges, Otmar
contents We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method reconstructs the hair using 3D polylines, or strands. This fundamental difference allows the use of the resulting hairstyles out-of-the-box in modern computer graphics engines for editing, rendering, and simulation. Our 3D lifting method relies on unstructured Gaussians to generate multi-view ground truth data to supervise the fitting of hair strands. The hairstyle itself is represented in the form of the so-called strand-aligned 3D Gaussians. This representation allows us to combine strand-based hair priors, which are essential for realistic modeling of the inner structure of hairstyles, with the differentiable rendering capabilities of 3D Gaussian Splatting. Our method, named Gaussian Haircut, is evaluated on synthetic and real scenes and demonstrates state-of-the-art performance in the task of strand-based hair reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2409_14778
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Zakharov, Egor
Sklyarova, Vanessa
Black, Michael
Nam, Giljoo
Thies, Justus
Hilliges, Otmar
Computer Vision and Pattern Recognition
Graphics
We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data. In contrast to recent approaches that leverage unstructured Gaussians to model human avatars, our method reconstructs the hair using 3D polylines, or strands. This fundamental difference allows the use of the resulting hairstyles out-of-the-box in modern computer graphics engines for editing, rendering, and simulation. Our 3D lifting method relies on unstructured Gaussians to generate multi-view ground truth data to supervise the fitting of hair strands. The hairstyle itself is represented in the form of the so-called strand-aligned 3D Gaussians. This representation allows us to combine strand-based hair priors, which are essential for realistic modeling of the inner structure of hairstyles, with the differentiable rendering capabilities of 3D Gaussian Splatting. Our method, named Gaussian Haircut, is evaluated on synthetic and real scenes and demonstrates state-of-the-art performance in the task of strand-based hair reconstruction.
title Human Hair Reconstruction with Strand-Aligned 3D Gaussians
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2409.14778