Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games

Fuente: arXiv
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Autores principales: Zhang, Jiayi, Sun, Chenxin, Gu, Yue, Zhang, Qingyu, Lin, Jiayi, Du, Xiaojiang, Qian, Chenxiong
Formato: Preprint
Publicado: 2024
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author Zhang, Jiayi
Sun, Chenxin
Gu, Yue
Zhang, Qingyu
Lin, Jiayi
Du, Xiaojiang
Qian, Chenxiong
author_facet Zhang, Jiayi
Sun, Chenxin
Gu, Yue
Zhang, Qingyu
Lin, Jiayi
Du, Xiaojiang
Qian, Chenxiong
contents The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.
format Preprint
id arxiv_https___arxiv_org_abs_2409_14830
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
Zhang, Jiayi
Sun, Chenxin
Gu, Yue
Zhang, Qingyu
Lin, Jiayi
Du, Xiaojiang
Qian, Chenxiong
Cryptography and Security
Artificial Intelligence
Human-Computer Interaction
Machine Learning
The gaming industry has experienced substantial growth, but cheating in online games poses a significant threat to the integrity of the gaming experience. Cheating, particularly in first-person shooter (FPS) games, can lead to substantial losses for the game industry. Existing anti-cheat solutions have limitations, such as client-side hardware constraints, security risks, server-side unreliable methods, and both-sides suffer from a lack of comprehensive real-world datasets. To address these limitations, the paper proposes HAWK, a server-side FPS anti-cheat framework for the popular game CS:GO. HAWK utilizes machine learning techniques to mimic human experts' identification process, leverages novel multi-view features, and it is equipped with a well-defined workflow. The authors evaluate HAWK with the first large and real-world datasets containing multiple cheat types and cheating sophistication, and it exhibits promising efficiency and acceptable overheads, shorter ban times compared to the in-use anti-cheat, a significant reduction in manual labor, and the ability to capture cheaters who evaded official inspections.
title Identify As A Human Does: A Pathfinder of Next-Generation Anti-Cheat Framework for First-Person Shooter Games
topic Cryptography and Security
Artificial Intelligence
Human-Computer Interaction
Machine Learning
url https://arxiv.org/abs/2409.14830