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Auteurs principaux: He, Zhiting, Fan, Min, Guo, Xinyi, Zhao, Yifan, Wang, Yuqiu
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:https://arxiv.org/abs/2409.14853
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author He, Zhiting
Fan, Min
Guo, Xinyi
Zhao, Yifan
Wang, Yuqiu
author_facet He, Zhiting
Fan, Min
Guo, Xinyi
Zhao, Yifan
Wang, Yuqiu
contents Research suggests the potential of employing VR to elicit awe experiences, thereby promoting well-being. Building upon theories related to the sublime and embodiment, we designed three VR scenes to evaluate the effectiveness of sublime and embodied design elements in invoking awe experiences. We conducted a within-subject study involving 28 young adults who experienced the three VR designs. Results demonstrated that the VR design with sublime elements significantly elicited more intense awe experiences compared to the one without, while adding embodied elements did not enhance the intensity of awe. Qualitative interviews revealed critical design elements (e.g., the obscure event should be reasonable) and their underlying mechanisms (e.g., leading to feelings of enlightenment) in invoking awe experiences. We further discuss considerations and implications for the design of effective awe-inspiring VR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2409_14853
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle "I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime
He, Zhiting
Fan, Min
Guo, Xinyi
Zhao, Yifan
Wang, Yuqiu
Human-Computer Interaction
Research suggests the potential of employing VR to elicit awe experiences, thereby promoting well-being. Building upon theories related to the sublime and embodiment, we designed three VR scenes to evaluate the effectiveness of sublime and embodied design elements in invoking awe experiences. We conducted a within-subject study involving 28 young adults who experienced the three VR designs. Results demonstrated that the VR design with sublime elements significantly elicited more intense awe experiences compared to the one without, while adding embodied elements did not enhance the intensity of awe. Qualitative interviews revealed critical design elements (e.g., the obscure event should be reasonable) and their underlying mechanisms (e.g., leading to feelings of enlightenment) in invoking awe experiences. We further discuss considerations and implications for the design of effective awe-inspiring VR applications.
title "I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.14853