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Main Authors: Litman, Yehonathan, Patashnik, Or, Deng, Kangle, Agrawal, Aviral, Zawar, Rushikesh, De la Torre, Fernando, Tulsiani, Shubham
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.15273
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author Litman, Yehonathan
Patashnik, Or
Deng, Kangle
Agrawal, Aviral
Zawar, Rushikesh
De la Torre, Fernando
Tulsiani, Shubham
author_facet Litman, Yehonathan
Patashnik, Or
Deng, Kangle
Agrawal, Aviral
Zawar, Rushikesh
De la Torre, Fernando
Tulsiani, Shubham
contents Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.
format Preprint
id arxiv_https___arxiv_org_abs_2409_15273
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
Litman, Yehonathan
Patashnik, Or
Deng, Kangle
Agrawal, Aviral
Zawar, Rushikesh
De la Torre, Fernando
Tulsiani, Shubham
Computer Vision and Pattern Recognition
Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.
title MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.15273