Video-Driven Graph Network-Based Simulators

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Szewczyk, Franciszek, Louppe, Gilles, Sabatelli, Matthia
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866916684484313088
author Szewczyk, Franciszek
Louppe, Gilles
Sabatelli, Matthia
author_facet Szewczyk, Franciszek
Louppe, Gilles
Sabatelli, Matthia
contents Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.
format Preprint
id arxiv_https___arxiv_org_abs_2409_15344
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Video-Driven Graph Network-Based Simulators
Szewczyk, Franciszek
Louppe, Gilles
Sabatelli, Matthia
Computer Vision and Pattern Recognition
Machine Learning
Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.
title Video-Driven Graph Network-Based Simulators
topic Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2409.15344