A Differentiable Material Point Method Framework for Shape Morphing
Fuente:
arXiv
Guardado en:
| Autores principales: | Xu, Michael, Song, Chang-Yong, Levin, David I. W., Hyde, David |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
por: Song, Chang-Yong, et al.
Publicado: (2025)
por: Song, Chang-Yong, et al.
Publicado: (2025)
On the Structural Failure of Chamfer Distance in 3D Shape Optimization
por: Song, Chang-Yong, et al.
Publicado: (2026)
por: Song, Chang-Yong, et al.
Publicado: (2026)
Generating 3D Terrain with 2D Cellular Automata
por: Fachada, Nuno, et al.
Publicado: (2024)
por: Fachada, Nuno, et al.
Publicado: (2024)
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
por: Gajmer, Rabin, et al.
Publicado: (2026)
por: Gajmer, Rabin, et al.
Publicado: (2026)
Rigid Body Dynamics in Ambient Fluids
por: Padilla, Marcel, et al.
Publicado: (2026)
por: Padilla, Marcel, et al.
Publicado: (2026)
M-ABD: Scalable, Efficient, and Robust Multi-Affine-Body Dynamics
por: He, Zhiyong, et al.
Publicado: (2026)
por: He, Zhiyong, et al.
Publicado: (2026)
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots
por: Arnavaz, Kasra, et al.
Publicado: (2024)
por: Arnavaz, Kasra, et al.
Publicado: (2024)
PGC: Physics-Based Gaussian Cloth from a Single Pose
por: Guo, Michelle, et al.
Publicado: (2025)
por: Guo, Michelle, et al.
Publicado: (2025)
mitransient: Transient light transport in Mitsuba 3
por: Royo, Diego, et al.
Publicado: (2025)
por: Royo, Diego, et al.
Publicado: (2025)
Inverse 3D Microscopy Rendering for Cell Shape Inference with Active Mesh
por: Ichbiah, Sacha, et al.
Publicado: (2023)
por: Ichbiah, Sacha, et al.
Publicado: (2023)
Photons x Force: Differentiable Radiation Pressure Modeling
por: Constant, Charles, et al.
Publicado: (2026)
por: Constant, Charles, et al.
Publicado: (2026)
Spherical Hermite Maps
por: Abouagour, Mohamed, et al.
Publicado: (2026)
por: Abouagour, Mohamed, et al.
Publicado: (2026)
Textile IR: A Bidirectional Intermediate Representation for Physics-Aware Fashion CAD
por: Teikari, Petteri, et al.
Publicado: (2026)
por: Teikari, Petteri, et al.
Publicado: (2026)
Journey into SPH Simulation: A Comprehensive Framework and Showcase
por: Huang, Haofeng, et al.
Publicado: (2024)
por: Huang, Haofeng, et al.
Publicado: (2024)
Sequential PatchCore: Anomaly Detection for Surface Inspection using Synthetic Impurities
por: Mao, Runzhou, et al.
Publicado: (2025)
por: Mao, Runzhou, et al.
Publicado: (2025)
VR Research at Fraunhofer IGD, Darmstadt, Germany
por: Felger, Wolfgang, et al.
Publicado: (2024)
por: Felger, Wolfgang, et al.
Publicado: (2024)
Model See Model Do: Speech-Driven Facial Animation with Style Control
por: Pan, Yifang, et al.
Publicado: (2025)
por: Pan, Yifang, et al.
Publicado: (2025)
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
por: Condor, Jorge, et al.
Publicado: (2024)
por: Condor, Jorge, et al.
Publicado: (2024)
ROI-GS: Interest-based Local Quality 3D Gaussian Splatting
por: Bui, Quoc-Anh, et al.
Publicado: (2025)
por: Bui, Quoc-Anh, et al.
Publicado: (2025)
ROI-NeRFs: Hi-Fi Visualization of Objects of Interest within a Scene by NeRFs Composition
por: Bui, Quoc-Anh, et al.
Publicado: (2025)
por: Bui, Quoc-Anh, et al.
Publicado: (2025)
Fast Voxelization and Level of Detail for Microgeometry Rendering
por: Fabre, Javier, et al.
Publicado: (2026)
por: Fabre, Javier, et al.
Publicado: (2026)
Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting
por: Yuan, Yitian, et al.
Publicado: (2025)
por: Yuan, Yitian, et al.
Publicado: (2025)
Optimizing 3D Gaussian Splatting via Point Cloud Upsampling
por: Ramlal, Adrian, et al.
Publicado: (2026)
por: Ramlal, Adrian, et al.
Publicado: (2026)
Vertex Shader Domain Warping with Automatic Differentiation
por: van Mossel, Dave Pagurek
Publicado: (2024)
por: van Mossel, Dave Pagurek
Publicado: (2024)
Evaluating Foveated Frame Rate Reduction in Virtual Reality for Head-Mounted Displays
por: Flöter, Christopher, et al.
Publicado: (2025)
por: Flöter, Christopher, et al.
Publicado: (2025)
A Fluorescent Material Model for Non-Spectral Editing & Rendering
por: Laurent, Belcour, et al.
Publicado: (2025)
por: Laurent, Belcour, et al.
Publicado: (2025)
SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspection
por: Fulir, Juraj, et al.
Publicado: (2024)
por: Fulir, Juraj, et al.
Publicado: (2024)
Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review
por: Dalal, Anurag, et al.
Publicado: (2024)
por: Dalal, Anurag, et al.
Publicado: (2024)
SkinCells: Sparse Skinning using Voronoi Cells
por: Larionov, Egor, et al.
Publicado: (2025)
por: Larionov, Egor, et al.
Publicado: (2025)
LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis
por: Xie, Kevin, et al.
Publicado: (2024)
por: Xie, Kevin, et al.
Publicado: (2024)
Light Field Display Point Rendering
por: Gavane, Ajinkya, et al.
Publicado: (2025)
por: Gavane, Ajinkya, et al.
Publicado: (2025)
Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture
por: Mandal, Avirup, et al.
Publicado: (2021)
por: Mandal, Avirup, et al.
Publicado: (2021)
TexTile: A Differentiable Metric for Texture Tileability
por: Rodriguez-Pardo, Carlos, et al.
Publicado: (2024)
por: Rodriguez-Pardo, Carlos, et al.
Publicado: (2024)
EditP23: 3D Editing via Propagation of Image Prompts to Multi-View
por: Bar-On, Roi, et al.
Publicado: (2025)
por: Bar-On, Roi, et al.
Publicado: (2025)
NeuralPVS: Learned Estimation of Potentially Visible Sets
por: Wang, Xiangyu, et al.
Publicado: (2025)
por: Wang, Xiangyu, et al.
Publicado: (2025)
Holographic Radiance Cascades for 2D Global Illumination
por: Freeman, Rouli, et al.
Publicado: (2025)
por: Freeman, Rouli, et al.
Publicado: (2025)
MARS: Multi-sample Allocation through Russian roulette and Splitting
por: Meyer, Joshua, et al.
Publicado: (2024)
por: Meyer, Joshua, et al.
Publicado: (2024)
DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flight Rendering in Homogeneous Scattering Media
por: He, Qianyue, et al.
Publicado: (2024)
por: He, Qianyue, et al.
Publicado: (2024)
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
por: Vining, Nicholas, et al.
Publicado: (2025)
por: Vining, Nicholas, et al.
Publicado: (2025)
PhysHand: A Hand Simulation Model with Physiological Geometry, Physical Deformation, and Accurate Contact Handling
por: Sun, Mingyang, et al.
Publicado: (2024)
por: Sun, Mingyang, et al.
Publicado: (2024)
Ejemplares similares
-
PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
por: Song, Chang-Yong, et al.
Publicado: (2025) -
On the Structural Failure of Chamfer Distance in 3D Shape Optimization
por: Song, Chang-Yong, et al.
Publicado: (2026) -
Generating 3D Terrain with 2D Cellular Automata
por: Fachada, Nuno, et al.
Publicado: (2024) -
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
por: Gajmer, Rabin, et al.
Publicado: (2026) -
Rigid Body Dynamics in Ambient Fluids
por: Padilla, Marcel, et al.
Publicado: (2026)