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Auteurs principaux: Li, Yihao, Liu, Junyu, Guan, Xiaoyu, Hou, Hanming, Huang, Tianyu
Format: Preprint
Publié: 2024
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Accès en ligne:https://arxiv.org/abs/2409.15831
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author Li, Yihao
Liu, Junyu
Guan, Xiaoyu
Hou, Hanming
Huang, Tianyu
author_facet Li, Yihao
Liu, Junyu
Guan, Xiaoyu
Hou, Hanming
Huang, Tianyu
contents Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose incorporating anisotropic fields (AFs) as a fundamental structure for depicting the uncertainty in crowd movement. By leveraging AFs, our method can rapidly generate crowd simulations with intricate behavioral patterns that better reflect the inherent complexity of real crowds. The AFs are generated either through intuitive sketching or extracted from real crowd videos, enabling flexible and efficient crowd simulation systems. We demonstrate the effectiveness of our approach through several representative scenarios, showcasing a significant improvement in behavioral diversity compared to classical methods. Our findings indicate that by incorporating AFs, crowd simulation systems can achieve a much higher similarity to real-world crowd systems. Our code is publicly available at https://github.com/tomblack2014/AF\_Generation.
format Preprint
id arxiv_https___arxiv_org_abs_2409_15831
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Introducing Anisotropic Fields for Enhanced Diversity in Crowd Simulation
Li, Yihao
Liu, Junyu
Guan, Xiaoyu
Hou, Hanming
Huang, Tianyu
Multiagent Systems
Large crowds exhibit intricate behaviors and significant emergent properties, yet existing crowd simulation systems often lack behavioral diversity, resulting in homogeneous simulation outcomes. To address this limitation, we propose incorporating anisotropic fields (AFs) as a fundamental structure for depicting the uncertainty in crowd movement. By leveraging AFs, our method can rapidly generate crowd simulations with intricate behavioral patterns that better reflect the inherent complexity of real crowds. The AFs are generated either through intuitive sketching or extracted from real crowd videos, enabling flexible and efficient crowd simulation systems. We demonstrate the effectiveness of our approach through several representative scenarios, showcasing a significant improvement in behavioral diversity compared to classical methods. Our findings indicate that by incorporating AFs, crowd simulation systems can achieve a much higher similarity to real-world crowd systems. Our code is publicly available at https://github.com/tomblack2014/AF\_Generation.
title Introducing Anisotropic Fields for Enhanced Diversity in Crowd Simulation
topic Multiagent Systems
url https://arxiv.org/abs/2409.15831