Low Latency Point Cloud Rendering with Learned Splatting

Fuente: arXiv
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Autori principali: Hu, Yueyu, Gong, Ran, Sun, Qi, Wang, Yao
Natura: Preprint
Pubblicazione: 2024
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author Hu, Yueyu
Gong, Ran
Sun, Qi
Wang, Yao
author_facet Hu, Yueyu
Gong, Ran
Sun, Qi
Wang, Yao
contents Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the continuous surface representation. On the other hand, to avoid visual discomfort, the motion-to-photon latency has to be very short, under 10 ms. Existing rendering solutions lack in either quality or speed. To tackle these challenges, we present a framework that unlocks interactive, free-viewing and high-fidelity point cloud rendering. We train a generic neural network to estimate 3D elliptical Gaussians from arbitrary point clouds and use differentiable surface splatting to render smooth texture and surface normal for arbitrary views. Our approach does not require per-scene optimization, and enable real-time rendering of dynamic point cloud. Experimental results demonstrate the proposed solution enjoys superior visual quality and speed, as well as generalizability to different scene content and robustness to compression artifacts. The code is available at https://github.com/huzi96/gaussian-pcloud-render .
format Preprint
id arxiv_https___arxiv_org_abs_2409_16504
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Low Latency Point Cloud Rendering with Learned Splatting
Hu, Yueyu
Gong, Ran
Sun, Qi
Wang, Yao
Computer Vision and Pattern Recognition
Point cloud is a critical 3D representation with many emerging applications. Because of the point sparsity and irregularity, high-quality rendering of point clouds is challenging and often requires complex computations to recover the continuous surface representation. On the other hand, to avoid visual discomfort, the motion-to-photon latency has to be very short, under 10 ms. Existing rendering solutions lack in either quality or speed. To tackle these challenges, we present a framework that unlocks interactive, free-viewing and high-fidelity point cloud rendering. We train a generic neural network to estimate 3D elliptical Gaussians from arbitrary point clouds and use differentiable surface splatting to render smooth texture and surface normal for arbitrary views. Our approach does not require per-scene optimization, and enable real-time rendering of dynamic point cloud. Experimental results demonstrate the proposed solution enjoys superior visual quality and speed, as well as generalizability to different scene content and robustness to compression artifacts. The code is available at https://github.com/huzi96/gaussian-pcloud-render .
title Low Latency Point Cloud Rendering with Learned Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.16504