Skyeyes: Ground Roaming using Aerial View Images

Fuente: arXiv
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Auteurs principaux: Gao, Zhiyuan, Teng, Wenbin, Chen, Gonglin, Wu, Jinsen, Xu, Ningli, Qin, Rongjun, Feng, Andrew, Zhao, Yajie
Format: Preprint
Publié: 2024
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author Gao, Zhiyuan
Teng, Wenbin
Chen, Gonglin
Wu, Jinsen
Xu, Ningli
Qin, Rongjun
Feng, Andrew
Zhao, Yajie
author_facet Gao, Zhiyuan
Teng, Wenbin
Chen, Gonglin
Wu, Jinsen
Xu, Ningli
Qin, Rongjun
Feng, Andrew
Zhao, Yajie
contents Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photorealistic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coherence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly available datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading synthesis approaches. See the project page for more results: https://chaoren2357.github.io/website-skyeyes/.
format Preprint
id arxiv_https___arxiv_org_abs_2409_16685
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Skyeyes: Ground Roaming using Aerial View Images
Gao, Zhiyuan
Teng, Wenbin
Chen, Gonglin
Wu, Jinsen
Xu, Ningli
Qin, Rongjun
Feng, Andrew
Zhao, Yajie
Computer Vision and Pattern Recognition
Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photorealistic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coherence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly available datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading synthesis approaches. See the project page for more results: https://chaoren2357.github.io/website-skyeyes/.
title Skyeyes: Ground Roaming using Aerial View Images
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.16685