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Main Authors: Borghi, Fabricio Frizera, Bendimerad, Mohammed, Chapon, Marie-Ly, Petithory, Tatiana, Vonna, Laurent, Pieuchot, Laurent
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.16749
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author Borghi, Fabricio Frizera
Bendimerad, Mohammed
Chapon, Marie-Ly
Petithory, Tatiana
Vonna, Laurent
Pieuchot, Laurent
author_facet Borghi, Fabricio Frizera
Bendimerad, Mohammed
Chapon, Marie-Ly
Petithory, Tatiana
Vonna, Laurent
Pieuchot, Laurent
contents The democratization of fabrication equipment has spurred recent interest in maskless grayscale lithography for both 2D and 3D microfabrication. However, the design of suitable template images remains a challenge. This work presents a simplified method for encoding 3D objects into grayscale image files optimized for grayscale lithography. Leveraging the widely used, open-source 3D modeling software Blender, we developed a robust approach to convert geometric heights into grayscale levels and generate image files through top-view rendering. Our method accurately reproduced the overall shape of simple structures like stairs and ramps compared to the original designs. We extended this approach to complex 3D sinusoidal surfaces, achieving similar results. Given the increasing accessibility and user-friendliness of digital rendering tools, this study offers a promising strategy for rapid prototyping of initial designs with minimal effort.
format Preprint
id arxiv_https___arxiv_org_abs_2409_16749
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Rapid Prototyping of 3D Microstructures: A Simplified Grayscale Lithography Encoding Method Using Blender
Borghi, Fabricio Frizera
Bendimerad, Mohammed
Chapon, Marie-Ly
Petithory, Tatiana
Vonna, Laurent
Pieuchot, Laurent
Graphics
Applied Physics
Optics
Cell Behavior
The democratization of fabrication equipment has spurred recent interest in maskless grayscale lithography for both 2D and 3D microfabrication. However, the design of suitable template images remains a challenge. This work presents a simplified method for encoding 3D objects into grayscale image files optimized for grayscale lithography. Leveraging the widely used, open-source 3D modeling software Blender, we developed a robust approach to convert geometric heights into grayscale levels and generate image files through top-view rendering. Our method accurately reproduced the overall shape of simple structures like stairs and ramps compared to the original designs. We extended this approach to complex 3D sinusoidal surfaces, achieving similar results. Given the increasing accessibility and user-friendliness of digital rendering tools, this study offers a promising strategy for rapid prototyping of initial designs with minimal effort.
title Rapid Prototyping of 3D Microstructures: A Simplified Grayscale Lithography Encoding Method Using Blender
topic Graphics
Applied Physics
Optics
Cell Behavior
url https://arxiv.org/abs/2409.16749