An Adaptive Screen-Space Meshing Approach for Normal Integration

Fuente: arXiv
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Autores principales: Heep, Moritz, Zell, Eduard
Formato: Preprint
Publicado: 2024
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author Heep, Moritz
Zell, Eduard
author_facet Heep, Moritz
Zell, Eduard
contents Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is that surface curvature can be computed from normals. Based on the curvature, we identify flat areas and aggregate pixels into triangles. The approximation quality is controlled by a single user parameter facilitating a seamless generation of low- to high-resolution meshes. Compared to pixel grids, our triangle meshes adapt locally to surface details and allow for a sparser representation. Our new mesh-based formulation of the normal integration problem is strictly derived from discrete differential geometry and leads to well-conditioned linear systems. Results on real and synthetic data show that 10 to 100 times less vertices are required than pixels. Experiments suggest that this sparsity translates into a sublinear runtime in the number of pixels. For 64 MP normal maps, our meshing-first approach generates and integrates meshes in minutes while pixel-based approaches require hours just for the integration.
format Preprint
id arxiv_https___arxiv_org_abs_2409_16907
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Adaptive Screen-Space Meshing Approach for Normal Integration
Heep, Moritz
Zell, Eduard
Computer Vision and Pattern Recognition
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is that surface curvature can be computed from normals. Based on the curvature, we identify flat areas and aggregate pixels into triangles. The approximation quality is controlled by a single user parameter facilitating a seamless generation of low- to high-resolution meshes. Compared to pixel grids, our triangle meshes adapt locally to surface details and allow for a sparser representation. Our new mesh-based formulation of the normal integration problem is strictly derived from discrete differential geometry and leads to well-conditioned linear systems. Results on real and synthetic data show that 10 to 100 times less vertices are required than pixels. Experiments suggest that this sparsity translates into a sublinear runtime in the number of pixels. For 64 MP normal maps, our meshing-first approach generates and integrates meshes in minutes while pixel-based approaches require hours just for the integration.
title An Adaptive Screen-Space Meshing Approach for Normal Integration
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.16907