Game4Loc: A UAV Geo-Localization Benchmark from Game Data
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arXiv
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| Auteurs principaux: | , , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866917866746413056 |
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| author | Ji, Yuxiang He, Boyong Tan, Zhuoyue Wu, Liaoni |
| author_facet | Ji, Yuxiang He, Boyong Tan, Zhuoyue Wu, Liaoni |
| contents | The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_16925 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Game4Loc: A UAV Geo-Localization Benchmark from Game Data Ji, Yuxiang He, Boyong Tan, Zhuoyue Wu, Liaoni Computer Vision and Pattern Recognition The vision-based geo-localization technology for UAV, serving as a secondary source of GPS information in addition to the global navigation satellite systems (GNSS), can still operate independently in the GPS-denied environment. Recent deep learning based methods attribute this as the task of image matching and retrieval. By retrieving drone-view images in geo-tagged satellite image database, approximate localization information can be obtained. However, due to high costs and privacy concerns, it is usually difficult to obtain large quantities of drone-view images from a continuous area. Existing drone-view datasets are mostly composed of small-scale aerial photography with a strong assumption that there exists a perfect one-to-one aligned reference image for any query, leaving a significant gap from the practical localization scenario. In this work, we construct a large-range contiguous area UAV geo-localization dataset named GTA-UAV, featuring multiple flight altitudes, attitudes, scenes, and targets using modern computer games. Based on this dataset, we introduce a more practical UAV geo-localization task including partial matches of cross-view paired data, and expand the image-level retrieval to the actual localization in terms of distance (meters). For the construction of drone-view and satellite-view pairs, we adopt a weight-based contrastive learning approach, which allows for effective learning while avoiding additional post-processing matching steps. Experiments demonstrate the effectiveness of our data and training method for UAV geo-localization, as well as the generalization capabilities to real-world scenarios. |
| title | Game4Loc: A UAV Geo-Localization Benchmark from Game Data |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2409.16925 |