Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM

Fuente: arXiv
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Main Authors: Pham, Phu, Patel, Dipam, Conover, Damon, Bera, Aniket
Format: Preprint
Published: 2024
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author Pham, Phu
Patel, Dipam
Conover, Damon
Bera, Aniket
author_facet Pham, Phu
Patel, Dipam
Conover, Damon
Bera, Aniket
contents We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object segmentation techniques, assigning a unique identifier to each Gaussian splat that corresponds to the object it represents. Consequently, our system facilitates open-vocabulary querying, allowing users to locate objects using natural language descriptions. Furthermore, the framework features an optimal path generation module that calculates efficient navigation paths for robots toward queried objects, considering obstacles and environmental uncertainties. Comprehensive evaluations in various scene settings demonstrate the effectiveness of our approach in delivering high-fidelity scene reconstructions, precise object segmentation, flexible object querying, and efficient robot path planning. This work represents an additional step forward in bridging the gap between 3D scene reconstruction, semantic object understanding, and real-time environment interactions.
format Preprint
id arxiv_https___arxiv_org_abs_2409_16944
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
Pham, Phu
Patel, Dipam
Conover, Damon
Bera, Aniket
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Graphics
We introduce Go-SLAM, a novel framework that utilizes 3D Gaussian Splatting SLAM to reconstruct dynamic environments while embedding object-level information within the scene representations. This framework employs advanced object segmentation techniques, assigning a unique identifier to each Gaussian splat that corresponds to the object it represents. Consequently, our system facilitates open-vocabulary querying, allowing users to locate objects using natural language descriptions. Furthermore, the framework features an optimal path generation module that calculates efficient navigation paths for robots toward queried objects, considering obstacles and environmental uncertainties. Comprehensive evaluations in various scene settings demonstrate the effectiveness of our approach in delivering high-fidelity scene reconstructions, precise object segmentation, flexible object querying, and efficient robot path planning. This work represents an additional step forward in bridging the gap between 3D scene reconstruction, semantic object understanding, and real-time environment interactions.
title Go-SLAM: Grounded Object Segmentation and Localization with Gaussian Splatting SLAM
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2409.16944