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Hauptverfasser: Huang, Yukun, Wang, Jianan, Zeng, Ailing, Zha, Zheng-Jun, Zhang, Lei, Liu, Xihui
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2409.17145
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author Huang, Yukun
Wang, Jianan
Zeng, Ailing
Zha, Zheng-Jun
Zhang, Lei
Liu, Xihui
author_facet Huang, Yukun
Wang, Jianan
Zeng, Ailing
Zha, Zheng-Jun
Zhang, Lei
Liu, Xihui
contents Leveraging pretrained 2D diffusion models and score distillation sampling (SDS), recent methods have shown promising results for text-to-3D avatar generation. However, generating high-quality 3D avatars capable of expressive animation remains challenging. In this work, we present DreamWaltz-G, a novel learning framework for animatable 3D avatar generation from text. The core of this framework lies in Skeleton-guided Score Distillation and Hybrid 3D Gaussian Avatar representation. Specifically, the proposed skeleton-guided score distillation integrates skeleton controls from 3D human templates into 2D diffusion models, enhancing the consistency of SDS supervision in terms of view and human pose. This facilitates the generation of high-quality avatars, mitigating issues such as multiple faces, extra limbs, and blurring. The proposed hybrid 3D Gaussian avatar representation builds on the efficient 3D Gaussians, combining neural implicit fields and parameterized 3D meshes to enable real-time rendering, stable SDS optimization, and expressive animation. Extensive experiments demonstrate that DreamWaltz-G is highly effective in generating and animating 3D avatars, outperforming existing methods in both visual quality and animation expressiveness. Our framework further supports diverse applications, including human video reenactment and multi-subject scene composition.
format Preprint
id arxiv_https___arxiv_org_abs_2409_17145
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
Huang, Yukun
Wang, Jianan
Zeng, Ailing
Zha, Zheng-Jun
Zhang, Lei
Liu, Xihui
Computer Vision and Pattern Recognition
Graphics
Machine Learning
Leveraging pretrained 2D diffusion models and score distillation sampling (SDS), recent methods have shown promising results for text-to-3D avatar generation. However, generating high-quality 3D avatars capable of expressive animation remains challenging. In this work, we present DreamWaltz-G, a novel learning framework for animatable 3D avatar generation from text. The core of this framework lies in Skeleton-guided Score Distillation and Hybrid 3D Gaussian Avatar representation. Specifically, the proposed skeleton-guided score distillation integrates skeleton controls from 3D human templates into 2D diffusion models, enhancing the consistency of SDS supervision in terms of view and human pose. This facilitates the generation of high-quality avatars, mitigating issues such as multiple faces, extra limbs, and blurring. The proposed hybrid 3D Gaussian avatar representation builds on the efficient 3D Gaussians, combining neural implicit fields and parameterized 3D meshes to enable real-time rendering, stable SDS optimization, and expressive animation. Extensive experiments demonstrate that DreamWaltz-G is highly effective in generating and animating 3D avatars, outperforming existing methods in both visual quality and animation expressiveness. Our framework further supports diverse applications, including human video reenactment and multi-subject scene composition.
title DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion
topic Computer Vision and Pattern Recognition
Graphics
Machine Learning
url https://arxiv.org/abs/2409.17145