Saved in:
Bibliographic Details
Main Authors: Sun, Fan-Yun, Harini, S. I., Yi, Angela, Zhou, Yihan, Zook, Alex, Tremblay, Jonathan, Cross, Logan, Wu, Jiajun, Haber, Nick
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2409.17652
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913575008731136
author Sun, Fan-Yun
Harini, S. I.
Yi, Angela
Zhou, Yihan
Zook, Alex
Tremblay, Jonathan
Cross, Logan
Wu, Jiajun
Haber, Nick
author_facet Sun, Fan-Yun
Harini, S. I.
Yi, Angela
Zhou, Yihan
Zook, Alex
Tremblay, Jonathan
Cross, Logan
Wu, Jiajun
Haber, Nick
contents Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2409_17652
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle FactorSim: Generative Simulation via Factorized Representation
Sun, Fan-Yun
Harini, S. I.
Yi, Angela
Zhou, Yihan
Zook, Alex
Tremblay, Jonathan
Cross, Logan
Wu, Jiajun
Haber, Nick
Artificial Intelligence
Robotics
Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such as generating reward functions or task hyperparameters. Unlike previous work, we introduce FACTORSIM that generates full simulations in code from language input that can be used to train agents. Exploiting the structural modularity specific to coded simulations, we propose to use a factored partially observable Markov decision process representation that allows us to reduce context dependence during each step of the generation. For evaluation, we introduce a generative simulation benchmark that assesses the generated simulation code's accuracy and effectiveness in facilitating zero-shot transfers in reinforcement learning settings. We show that FACTORSIM outperforms existing methods in generating simulations regarding prompt alignment (e.g., accuracy), zero-shot transfer abilities, and human evaluation. We also demonstrate its effectiveness in generating robotic tasks.
title FactorSim: Generative Simulation via Factorized Representation
topic Artificial Intelligence
Robotics
url https://arxiv.org/abs/2409.17652