WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians

Fuente: arXiv
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Autori principali: Kotovenko, Dmytro, Grebenkova, Olga, Sarafianos, Nikolaos, Paliwal, Avinash, Ma, Pingchuan, Poursaeed, Omid, Mohan, Sreyas, Fan, Yuchen, Li, Yilei, Ranjan, Rakesh, Ommer, Björn
Natura: Preprint
Pubblicazione: 2024
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author Kotovenko, Dmytro
Grebenkova, Olga
Sarafianos, Nikolaos
Paliwal, Avinash
Ma, Pingchuan
Poursaeed, Omid
Mohan, Sreyas
Fan, Yuchen
Li, Yilei
Ranjan, Rakesh
Ommer, Björn
author_facet Kotovenko, Dmytro
Grebenkova, Olga
Sarafianos, Nikolaos
Paliwal, Avinash
Ma, Pingchuan
Poursaeed, Omid
Mohan, Sreyas
Fan, Yuchen
Li, Yilei
Ranjan, Rakesh
Ommer, Björn
contents While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: $\href{https://compvis.github.io/wast3d/}{https://compvis.github.io/wast3d/}$.
format Preprint
id arxiv_https___arxiv_org_abs_2409_17917
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
Kotovenko, Dmytro
Grebenkova, Olga
Sarafianos, Nikolaos
Paliwal, Avinash
Ma, Pingchuan
Poursaeed, Omid
Mohan, Sreyas
Fan, Yuchen
Li, Yilei
Ranjan, Rakesh
Ommer, Björn
Computer Vision and Pattern Recognition
While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: $\href{https://compvis.github.io/wast3d/}{https://compvis.github.io/wast3d/}$.
title WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.17917