SShaDe: scalable shape deformation via local representations

Fuente: arXiv
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Autores principales: Maggioli, Filippo, Baieri, Daniele, Lähner, Zorah, Melzi, Simone
Formato: Preprint
Publicado: 2024
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author Maggioli, Filippo
Baieri, Daniele
Lähner, Zorah
Melzi, Simone
author_facet Maggioli, Filippo
Baieri, Daniele
Lähner, Zorah
Melzi, Simone
contents With the increase in computational power for the available hardware, the demand for high-resolution data in computer graphics applications increases. Consequently, classical geometry processing techniques based on linear algebra solutions are starting to become obsolete. In this setting, we propose a novel approach for tackling mesh deformation tasks on high-resolution meshes. By reducing the input size with a fast remeshing technique and preserving a consistent representation of the original mesh with local reference frames, we provide a solution that is both scalable and robust in multiple applications, such as as-rigid-as-possible deformations, non-rigid isometric transformations, and pose transfer tasks. We extensively test our technique and compare it against state-of-the-art methods, proving that our approach can handle meshes with hundreds of thousands of vertices in tens of seconds while still achieving results comparable with the other solutions.
format Preprint
id arxiv_https___arxiv_org_abs_2409_17961
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SShaDe: scalable shape deformation via local representations
Maggioli, Filippo
Baieri, Daniele
Lähner, Zorah
Melzi, Simone
Graphics
68U05
I.3.5
With the increase in computational power for the available hardware, the demand for high-resolution data in computer graphics applications increases. Consequently, classical geometry processing techniques based on linear algebra solutions are starting to become obsolete. In this setting, we propose a novel approach for tackling mesh deformation tasks on high-resolution meshes. By reducing the input size with a fast remeshing technique and preserving a consistent representation of the original mesh with local reference frames, we provide a solution that is both scalable and robust in multiple applications, such as as-rigid-as-possible deformations, non-rigid isometric transformations, and pose transfer tasks. We extensively test our technique and compare it against state-of-the-art methods, proving that our approach can handle meshes with hundreds of thousands of vertices in tens of seconds while still achieving results comparable with the other solutions.
title SShaDe: scalable shape deformation via local representations
topic Graphics
68U05
I.3.5
url https://arxiv.org/abs/2409.17961