Reinforcement Learning for Finite Space Mean-Field Type Games

Fuente: arXiv
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Autori principali: Shao, Kai, Shen, Jiacheng, Laurière, Mathieu
Natura: Preprint
Pubblicazione: 2024
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author Shao, Kai
Shen, Jiacheng
Laurière, Mathieu
author_facet Shao, Kai
Shen, Jiacheng
Laurière, Mathieu
contents Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a finite number of other coalitions. Although the theory has been extensively developed, we are still lacking efficient and scalable computational methods. Here, we develop reinforcement learning methods for such games in a finite space setting with general dynamics and reward functions. We start by proving that the MFTG solution yields approximate Nash equilibria in finite-size coalition games. We then propose two algorithms. The first is based on the quantization of mean-field spaces and Nash Q-learning. We provide convergence and stability analysis. We then propose a deep reinforcement learning algorithm, which can scale to larger spaces. Numerical experiments in 4 environments with mean-field distributions of dimension up to $200$ show the scalability and efficiency of the proposed method.
format Preprint
id arxiv_https___arxiv_org_abs_2409_18152
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reinforcement Learning for Finite Space Mean-Field Type Games
Shao, Kai
Shen, Jiacheng
Laurière, Mathieu
Computer Science and Game Theory
Machine Learning
Optimization and Control
Mean field type games (MFTGs) describe Nash equilibria between large coalitions: each coalition consists of a continuum of cooperative agents who maximize the average reward of their coalition while interacting non-cooperatively with a finite number of other coalitions. Although the theory has been extensively developed, we are still lacking efficient and scalable computational methods. Here, we develop reinforcement learning methods for such games in a finite space setting with general dynamics and reward functions. We start by proving that the MFTG solution yields approximate Nash equilibria in finite-size coalition games. We then propose two algorithms. The first is based on the quantization of mean-field spaces and Nash Q-learning. We provide convergence and stability analysis. We then propose a deep reinforcement learning algorithm, which can scale to larger spaces. Numerical experiments in 4 environments with mean-field distributions of dimension up to $200$ show the scalability and efficiency of the proposed method.
title Reinforcement Learning for Finite Space Mean-Field Type Games
topic Computer Science and Game Theory
Machine Learning
Optimization and Control
url https://arxiv.org/abs/2409.18152