Esports Training, Periodization, and Software -- a Scoping Review

Fuente: arXiv
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Main Authors: Białecki, Andrzej, Michalak, Bartłomiej, Gajewski, Jan
Format: Preprint
Published: 2024
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author Białecki, Andrzej
Michalak, Bartłomiej
Gajewski, Jan
author_facet Białecki, Andrzej
Michalak, Bartłomiej
Gajewski, Jan
contents Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of research in sports sciences and informatics. Our goal in this article was to verify if the current body of research contains substantial evidence of the training systems applied to training esports players. To verify the existing sources, we have applied a framework of scoping review to address the search from multiple scientific databases with further local processing. We conclude that the current research on esports dealt mainly with describing and modeling performance metrics spanned over multiple fragmented research areas (psychology, nutrition, informatics), and yet these building blocks were not assembled into an existing well-functioning theory of performance in esports by providing exercise regimes, and ways of periodization for esports.
format Preprint
id arxiv_https___arxiv_org_abs_2409_19180
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Esports Training, Periodization, and Software -- a Scoping Review
Białecki, Andrzej
Michalak, Bartłomiej
Gajewski, Jan
Human-Computer Interaction
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of research in sports sciences and informatics. Our goal in this article was to verify if the current body of research contains substantial evidence of the training systems applied to training esports players. To verify the existing sources, we have applied a framework of scoping review to address the search from multiple scientific databases with further local processing. We conclude that the current research on esports dealt mainly with describing and modeling performance metrics spanned over multiple fragmented research areas (psychology, nutrition, informatics), and yet these building blocks were not assembled into an existing well-functioning theory of performance in esports by providing exercise regimes, and ways of periodization for esports.
title Esports Training, Periodization, and Software -- a Scoping Review
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.19180