Grounding 3D Scene Affordance From Egocentric Interactions

Fuente: arXiv
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Main Authors: Liu, Cuiyu, Zhai, Wei, Yang, Yuhang, Luo, Hongchen, Liang, Sen, Cao, Yang, Zha, Zheng-Jun
Format: Preprint
Published: 2024
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author Liu, Cuiyu
Zhai, Wei
Yang, Yuhang
Luo, Hongchen
Liang, Sen
Cao, Yang
Zha, Zheng-Jun
author_facet Liu, Cuiyu
Zhai, Wei
Yang, Yuhang
Luo, Hongchen
Liang, Sen
Cao, Yang
Zha, Zheng-Jun
contents Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.
format Preprint
id arxiv_https___arxiv_org_abs_2409_19650
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Grounding 3D Scene Affordance From Egocentric Interactions
Liu, Cuiyu
Zhai, Wei
Yang, Yuhang
Luo, Hongchen
Liang, Sen
Cao, Yang
Zha, Zheng-Jun
Computer Vision and Pattern Recognition
Artificial Intelligence
Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D instances based on static geometric structure and visual appearance. This passive strategy limits the agent's ability to actively perceive and engage with the environment, making it reliant on predefined semantic instructions. In contrast, humans develop complex interaction skills by observing and imitating how others interact with their surroundings. To empower the model with such abilities, we introduce a novel task: grounding 3D scene affordance from egocentric interactions, where the goal is to identify the corresponding affordance regions in a 3D scene based on an egocentric video of an interaction. This task faces the challenges of spatial complexity and alignment complexity across multiple sources. To address these challenges, we propose the Egocentric Interaction-driven 3D Scene Affordance Grounding (Ego-SAG) framework, which utilizes interaction intent to guide the model in focusing on interaction-relevant sub-regions and aligns affordance features from different sources through a bidirectional query decoder mechanism. Furthermore, we introduce the Egocentric Video-3D Scene Affordance Dataset (VSAD), covering a wide range of common interaction types and diverse 3D environments to support this task. Extensive experiments on VSAD validate both the feasibility of the proposed task and the effectiveness of our approach.
title Grounding 3D Scene Affordance From Egocentric Interactions
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2409.19650