RNG: Relightable Neural Gaussians

Fuente: arXiv
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Autori principali: Fan, Jiahui, Luan, Fujun, Yang, Jian, Hašan, Miloš, Wang, Beibei
Natura: Preprint
Pubblicazione: 2024
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author Fan, Jiahui
Luan, Fujun
Yang, Jian
Hašan, Miloš
Wang, Beibei
author_facet Fan, Jiahui
Luan, Fujun
Yang, Jian
Hašan, Miloš
Wang, Beibei
contents 3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.
format Preprint
id arxiv_https___arxiv_org_abs_2409_19702
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RNG: Relightable Neural Gaussians
Fan, Jiahui
Luan, Fujun
Yang, Jian
Hašan, Miloš
Wang, Beibei
Computer Vision and Pattern Recognition
Graphics
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: https://www.whois-jiahui.fun/project_pages/RNG.
title RNG: Relightable Neural Gaussians
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2409.19702