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Autor principal: Zhou, Jonathan
Formato: Preprint
Publicado: 2024
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Acceso en línea:https://arxiv.org/abs/2409.19830
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author Zhou, Jonathan
author_facet Zhou, Jonathan
contents The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good performance. We collaborate with the developers of a mobile historical strategy game, Armchair Commander, to test this idea. More specifically, the current study tests this idea using pairwise image preference data, typically used to fine-tune diffusion models. Using this method, we create GameLabel-10K, a dataset with slightly under 10 thousand labels and 7000 unique prompts. We fine-tune a model on this dataset, we fine-tune Flux Schnell and find an improvement in its prompt adherence, demonstrating the validity of our collection method. In addition, we publicly release both the dataset and our fine-tuned model on Hugging Face.
format Preprint
id arxiv_https___arxiv_org_abs_2409_19830
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing
Zhou, Jonathan
Computer Vision and Pattern Recognition
The rise of multi-billion parameter models has sparked an intense hunger for data across deep learning. This study explores the possibility of replacing paid annotators with video game players who are rewarded with in-game currency for good performance. We collaborate with the developers of a mobile historical strategy game, Armchair Commander, to test this idea. More specifically, the current study tests this idea using pairwise image preference data, typically used to fine-tune diffusion models. Using this method, we create GameLabel-10K, a dataset with slightly under 10 thousand labels and 7000 unique prompts. We fine-tune a model on this dataset, we fine-tune Flux Schnell and find an improvement in its prompt adherence, demonstrating the validity of our collection method. In addition, we publicly release both the dataset and our fine-tuned model on Hugging Face.
title GameLabel-10K: Collecting Image Preference Data Through Mobile Game Crowdsourcing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2409.19830