Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
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arXiv
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| Autori principali: | , , , , , , |
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| Natura: | Preprint |
| Pubblicazione: |
2024
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| _version_ | 1866910625312014336 |
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| author | Li, Xiang He, Wei Jin, Shan Gugenheimer, Jan Hui, Pan Liang, Hai-Ning Kristensson, Per Ola |
| author_facet | Li, Xiang He, Wei Jin, Shan Gugenheimer, Jan Hui, Pan Liang, Hai-Ning Kristensson, Per Ola |
| contents | On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2409_20238 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality Li, Xiang He, Wei Jin, Shan Gugenheimer, Jan Hui, Pan Liang, Hai-Ning Kristensson, Per Ola Human-Computer Interaction On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments. |
| title | Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2409.20238 |