Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality

Fuente: arXiv
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Autori principali: Li, Xiang, He, Wei, Jin, Shan, Gugenheimer, Jan, Hui, Pan, Liang, Hai-Ning, Kristensson, Per Ola
Natura: Preprint
Pubblicazione: 2024
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author Li, Xiang
He, Wei
Jin, Shan
Gugenheimer, Jan
Hui, Pan
Liang, Hai-Ning
Kristensson, Per Ola
author_facet Li, Xiang
He, Wei
Jin, Shan
Gugenheimer, Jan
Hui, Pan
Liang, Hai-Ning
Kristensson, Per Ola
contents On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.
format Preprint
id arxiv_https___arxiv_org_abs_2409_20238
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
Li, Xiang
He, Wei
Jin, Shan
Gugenheimer, Jan
Hui, Pan
Liang, Hai-Ning
Kristensson, Per Ola
Human-Computer Interaction
On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.
title Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
topic Human-Computer Interaction
url https://arxiv.org/abs/2409.20238