The Closed Geodetic Game: algorithms and strategies

Fuente: arXiv
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Auteurs principaux: Dailly, Antoine, Gahlawat, Harmender, Myint, Zin Mar
Format: Preprint
Publié: 2024
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author Dailly, Antoine
Gahlawat, Harmender
Myint, Zin Mar
author_facet Dailly, Antoine
Gahlawat, Harmender
Myint, Zin Mar
contents The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph. Buckley introduced in 1984 the idea of a game where two players construct together a geodetic set by alternately selecting vertices, the game ending when all vertices are in the geodetic closure. The Geodetic Game was then studied in 1985 by Buckley and Harary, and allowed players to select vertices already in the geodetic closure of the current set. We study the more natural variant, also introduced in 1985 by Buckley and Harary and called the Closed Geodetic Game, where the players alternate adding to a set S vertices that are not in the geodetic closure of S, until no move is available. This variant was only studied ever since for trees by Araujo et al. in 2024. We provide a full characterization of the Sprague-Grundy values of graph classes such as paths and cycles, of the outcomes of the Cartesian product of several graphs in function of their individual outcomes, and give polynomial-time algorithms to determine the Sprague-Grundy values of cactus and block graphs.
format Preprint
id arxiv_https___arxiv_org_abs_2409_20505
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle The Closed Geodetic Game: algorithms and strategies
Dailly, Antoine
Gahlawat, Harmender
Myint, Zin Mar
Combinatorics
Discrete Mathematics
The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph. Buckley introduced in 1984 the idea of a game where two players construct together a geodetic set by alternately selecting vertices, the game ending when all vertices are in the geodetic closure. The Geodetic Game was then studied in 1985 by Buckley and Harary, and allowed players to select vertices already in the geodetic closure of the current set. We study the more natural variant, also introduced in 1985 by Buckley and Harary and called the Closed Geodetic Game, where the players alternate adding to a set S vertices that are not in the geodetic closure of S, until no move is available. This variant was only studied ever since for trees by Araujo et al. in 2024. We provide a full characterization of the Sprague-Grundy values of graph classes such as paths and cycles, of the outcomes of the Cartesian product of several graphs in function of their individual outcomes, and give polynomial-time algorithms to determine the Sprague-Grundy values of cactus and block graphs.
title The Closed Geodetic Game: algorithms and strategies
topic Combinatorics
Discrete Mathematics
url https://arxiv.org/abs/2409.20505