Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds
Fuente:
arXiv
Saved in:
| Main Authors: | Kobenova, Amina, DeVeaux, Cyan, Parajuli, Samyak, Banburski-Fahey, Andrzej, Fernandez, Judith Amores, Lanier, Jaron |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
by: De La Torre, Fernanda, et al.
Published: (2023)
by: De La Torre, Fernanda, et al.
Published: (2023)
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
by: Earle, Sam, et al.
Published: (2024)
by: Earle, Sam, et al.
Published: (2024)
To Tango or to Disentangle? Making Ethnography Public in the Digital Age
by: Mwesigwa, Daniel, et al.
Published: (2026)
by: Mwesigwa, Daniel, et al.
Published: (2026)
Designing Virtual Reality Games for Grief: A Workshop Approach with Mental Health Professionals
by: Kobenova, Amina, et al.
Published: (2025)
by: Kobenova, Amina, et al.
Published: (2025)
Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality
by: Wang, Portia, et al.
Published: (2024)
by: Wang, Portia, et al.
Published: (2024)
Affective Air Quality Dataset: Personal Chemical Emissions from Emotional Videos
by: Brooks, Jas, et al.
Published: (2025)
by: Brooks, Jas, et al.
Published: (2025)
Collaboration in Virtual Reality: Survey and Perspectives
by: Xanthidou, Ourania Koutzampasopoulou, et al.
Published: (2024)
by: Xanthidou, Ourania Koutzampasopoulou, et al.
Published: (2024)
Virtual Encounters of the Haptic Kind: Towards a Multi-User VR System for Real-Time Social Touch
by: Banerjee, Premankur, et al.
Published: (2025)
by: Banerjee, Premankur, et al.
Published: (2025)
Making Beshbarmak: Games for Central Asian Cultural Heritage
by: Kobenova, Amina, et al.
Published: (2024)
by: Kobenova, Amina, et al.
Published: (2024)
An AI Guide to Enhance Accessibility of Social Virtual Reality for Blind People
by: Collins, Jazmin, et al.
Published: (2024)
by: Collins, Jazmin, et al.
Published: (2024)
Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality
by: Kim, Dooyoung, et al.
Published: (2024)
by: Kim, Dooyoung, et al.
Published: (2024)
Training Spatial Ability in Virtual Reality
by: Demetriou, Yiannos, et al.
Published: (2025)
by: Demetriou, Yiannos, et al.
Published: (2025)
Predictive Tree-based Virtual Keyboard for Improved Gaze Typing
by: Etikikota, Hrushikesh, et al.
Published: (2024)
by: Etikikota, Hrushikesh, et al.
Published: (2024)
DataDignity: Training Data Attribution for Large Language Models
by: Li, Xiaomin, et al.
Published: (2026)
by: Li, Xiaomin, et al.
Published: (2026)
VRARE: Using Virtual Reality to Understand Accessibility Requirements of Color Blindness and Weakness
by: Wang, Yi, et al.
Published: (2026)
by: Wang, Yi, et al.
Published: (2026)
SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality
by: Vaquero-Melchor, Diego, et al.
Published: (2025)
by: Vaquero-Melchor, Diego, et al.
Published: (2025)
MoCoMR: A Collaborative MR Simulator with Individual Behavior Modeling
by: Romero, Diana, et al.
Published: (2025)
by: Romero, Diana, et al.
Published: (2025)
Conducting VR User Studies with People with Vision/Hearing Impairments: Challenges and Mitigation Strategies
by: Xu, Wenge, et al.
Published: (2025)
by: Xu, Wenge, et al.
Published: (2025)
GroupBeaMR: Analyzing Collaborative Group Behavior in Mixed Reality Through Passive Sensing and Sociometry
by: Romero, Diana, et al.
Published: (2024)
by: Romero, Diana, et al.
Published: (2024)
Collaborative Problem Solving in Mixed Reality: A Study on Visual Graph Analysis
by: Garkov, Dimitar, et al.
Published: (2024)
by: Garkov, Dimitar, et al.
Published: (2024)
Augmented Voices: An Augmented Reality Experience Highlighting the Social Injustices of Gender-Based Violence in the Muslim South-Asian Diaspora
by: Khatri, Hamida
Published: (2024)
by: Khatri, Hamida
Published: (2024)
NEFFY 2.0: A Breathing Companion Robot: User-Centered Design and Findings from a Study with Ukrainian Refugees
by: Buchem, Ilona, et al.
Published: (2026)
by: Buchem, Ilona, et al.
Published: (2026)
VRISE: A Virtual Reality Platfrom for Immersive and Interactive Surveying Education
by: Udekwe, Daniel, et al.
Published: (2025)
by: Udekwe, Daniel, et al.
Published: (2025)
Understanding Intention to Adopt Smart Thermostats: The Role of Individual Predictors and Social Beliefs Across Five EU Countries
by: Bielig, Mona, et al.
Published: (2025)
by: Bielig, Mona, et al.
Published: (2025)
Enabling Developers, Protecting Users: Investigating Harassment and Safety in VR
by: B., Abhinaya S., et al.
Published: (2024)
by: B., Abhinaya S., et al.
Published: (2024)
User Experience Design Professionals' Perceptions of Generative Artificial Intelligence
by: Li, Jie, et al.
Published: (2023)
by: Li, Jie, et al.
Published: (2023)
Decoding User Concerns in AI Health Chatbots: An Exploration of Security and Privacy in App Reviews
by: Hassan, Muhammad, et al.
Published: (2025)
by: Hassan, Muhammad, et al.
Published: (2025)
From Interaction to Collaboration: How Hybrid Intelligence Enhances Chatbot Feedback
by: Rafner, Janet, et al.
Published: (2025)
by: Rafner, Janet, et al.
Published: (2025)
Explainable AI for Blind and Low-Vision Users: Navigating Trust, Modality, and Interpretability in the Agentic Era
by: Sakib, Abu Noman Md, et al.
Published: (2026)
by: Sakib, Abu Noman Md, et al.
Published: (2026)
The Hidden Cost of Contextual Sycophancy: an AI Literacy Intervention in Human-AI Collaboration
by: Koyuturk, Cansu, et al.
Published: (2026)
by: Koyuturk, Cansu, et al.
Published: (2026)
Vibe Coding in Product Teams: Reconfiguring AI-Assisted Workflows, Prototyping, and Collaboration
by: Li, Jie, et al.
Published: (2025)
by: Li, Jie, et al.
Published: (2025)
Can I Trust This Chatbot? Assessing User Privacy in AI-Healthcare Chatbot Applications
by: Yener, Ramazan, et al.
Published: (2025)
by: Yener, Ramazan, et al.
Published: (2025)
MetaDecorator: Generating Immersive Virtual Tours through Multimodality
by: Xie, Shuang, et al.
Published: (2025)
by: Xie, Shuang, et al.
Published: (2025)
Toward Metaphor-Fluid Conversation Design for Voice User Interfaces
by: Desai, Smit, et al.
Published: (2025)
by: Desai, Smit, et al.
Published: (2025)
Rubikon: Intelligent Tutoring for Rubik's Cube Learning Through AR-enabled Physical Task Reconfiguration
by: Ren, Haocheng, et al.
Published: (2025)
by: Ren, Haocheng, et al.
Published: (2025)
Design and Implementation of the Transparent, Interpretable, and Multimodal (TIM) AR Personal Assistant
by: McGowan, Erin, et al.
Published: (2025)
by: McGowan, Erin, et al.
Published: (2025)
Evaluation of the effects of frame time variation on VR task performance
by: Watson, Benjamin, et al.
Published: (2025)
by: Watson, Benjamin, et al.
Published: (2025)
HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
by: Zhang, Kaining, et al.
Published: (2025)
by: Zhang, Kaining, et al.
Published: (2025)
Human Resource Management and AI: A Contextual Transparency Database
by: Simpson, Ellen, et al.
Published: (2025)
by: Simpson, Ellen, et al.
Published: (2025)
Smells Like Fire: Exploring the Impact of Olfactory Cues in VR Wildfire Evacuation Training
by: Crosby, Alison, et al.
Published: (2026)
by: Crosby, Alison, et al.
Published: (2026)
Similar Items
-
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
by: De La Torre, Fernanda, et al.
Published: (2023) -
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
by: Earle, Sam, et al.
Published: (2024) -
To Tango or to Disentangle? Making Ethnography Public in the Digital Age
by: Mwesigwa, Daniel, et al.
Published: (2026) -
Designing Virtual Reality Games for Grief: A Workshop Approach with Mental Health Professionals
by: Kobenova, Amina, et al.
Published: (2025) -
Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual Reality
by: Wang, Portia, et al.
Published: (2024)