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Main Authors: Tao, Stone, Xiang, Fanbo, Shukla, Arth, Qin, Yuzhe, Hinrichsen, Xander, Yuan, Xiaodi, Bao, Chen, Lin, Xinsong, Liu, Yulin, Chan, Tse-kai, Gao, Yuan, Li, Xuanlin, Mu, Tongzhou, Xiao, Nan, Gurha, Arnav, Rajesh, Viswesh Nagaswamy, Choi, Yong Woo, Chen, Yen-Ru, Huang, Zhiao, Calandra, Roberto, Chen, Rui, Luo, Shan, Su, Hao
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2410.00425
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author Tao, Stone
Xiang, Fanbo
Shukla, Arth
Qin, Yuzhe
Hinrichsen, Xander
Yuan, Xiaodi
Bao, Chen
Lin, Xinsong
Liu, Yulin
Chan, Tse-kai
Gao, Yuan
Li, Xuanlin
Mu, Tongzhou
Xiao, Nan
Gurha, Arnav
Rajesh, Viswesh Nagaswamy
Choi, Yong Woo
Chen, Yen-Ru
Huang, Zhiao
Calandra, Roberto
Chen, Rui
Luo, Shan
Su, Hao
author_facet Tao, Stone
Xiang, Fanbo
Shukla, Arth
Qin, Yuzhe
Hinrichsen, Xander
Yuan, Xiaodi
Bao, Chen
Lin, Xinsong
Liu, Yulin
Chan, Tse-kai
Gao, Yuan
Li, Xuanlin
Mu, Tongzhou
Xiao, Nan
Gurha, Arnav
Rajesh, Viswesh Nagaswamy
Choi, Yong Woo
Chen, Yen-Ru
Huang, Zhiao
Calandra, Roberto
Chen, Rui
Luo, Shan
Su, Hao
contents Simulation has enabled unprecedented compute-scalable approaches to robot learning. However, many existing simulation frameworks typically support a narrow range of scenes/tasks and lack features critical for scaling generalizable robotics and sim2real. We introduce and open source ManiSkill3, the fastest state-visual GPU parallelized robotics simulator with contact-rich physics targeting generalizable manipulation. ManiSkill3 supports GPU parallelization of many aspects including simulation+rendering, heterogeneous simulation, pointclouds/voxels visual input, and more. Simulation with rendering on ManiSkill3 can run 10-1000x faster with 2-3x less GPU memory usage than other platforms, achieving up to 30,000+ FPS in benchmarked environments due to minimal python/pytorch overhead in the system, simulation on the GPU, and the use of the SAPIEN parallel rendering system. Tasks that used to take hours to train can now take minutes. We further provide the most comprehensive range of GPU parallelized environments/tasks spanning 12 distinct domains including but not limited to mobile manipulation for tasks such as drawing, humanoids, and dextrous manipulation in realistic scenes designed by artists or real-world digital twins. In addition, millions of demonstration frames are provided from motion planning, RL, and teleoperation. ManiSkill3 also provides a comprehensive set of baselines that span popular RL and learning-from-demonstrations algorithms.
format Preprint
id arxiv_https___arxiv_org_abs_2410_00425
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI
Tao, Stone
Xiang, Fanbo
Shukla, Arth
Qin, Yuzhe
Hinrichsen, Xander
Yuan, Xiaodi
Bao, Chen
Lin, Xinsong
Liu, Yulin
Chan, Tse-kai
Gao, Yuan
Li, Xuanlin
Mu, Tongzhou
Xiao, Nan
Gurha, Arnav
Rajesh, Viswesh Nagaswamy
Choi, Yong Woo
Chen, Yen-Ru
Huang, Zhiao
Calandra, Roberto
Chen, Rui
Luo, Shan
Su, Hao
Robotics
Artificial Intelligence
Simulation has enabled unprecedented compute-scalable approaches to robot learning. However, many existing simulation frameworks typically support a narrow range of scenes/tasks and lack features critical for scaling generalizable robotics and sim2real. We introduce and open source ManiSkill3, the fastest state-visual GPU parallelized robotics simulator with contact-rich physics targeting generalizable manipulation. ManiSkill3 supports GPU parallelization of many aspects including simulation+rendering, heterogeneous simulation, pointclouds/voxels visual input, and more. Simulation with rendering on ManiSkill3 can run 10-1000x faster with 2-3x less GPU memory usage than other platforms, achieving up to 30,000+ FPS in benchmarked environments due to minimal python/pytorch overhead in the system, simulation on the GPU, and the use of the SAPIEN parallel rendering system. Tasks that used to take hours to train can now take minutes. We further provide the most comprehensive range of GPU parallelized environments/tasks spanning 12 distinct domains including but not limited to mobile manipulation for tasks such as drawing, humanoids, and dextrous manipulation in realistic scenes designed by artists or real-world digital twins. In addition, millions of demonstration frames are provided from motion planning, RL, and teleoperation. ManiSkill3 also provides a comprehensive set of baselines that span popular RL and learning-from-demonstrations algorithms.
title ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI
topic Robotics
Artificial Intelligence
url https://arxiv.org/abs/2410.00425