CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM

Fuente: arXiv
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Auteurs principaux: Feng, Dapeng, Chen, Zhiqiang, Yin, Yizhen, Zhong, Shipeng, Qi, Yuhua, Chen, Hongbo
Format: Preprint
Publié: 2024
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author Feng, Dapeng
Chen, Zhiqiang
Yin, Yizhen
Zhong, Shipeng
Qi, Yuhua
Chen, Hongbo
author_facet Feng, Dapeng
Chen, Zhiqiang
Yin, Yizhen
Zhong, Shipeng
Qi, Yuhua
Chen, Hongbo
contents Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS), a novel method enhancing the efficiency and quality of photorealistic scene reconstruction in real-time environments. Leveraging 3D Gaussian Splatting (3DGS), CaRtGS achieves superior rendering quality and processing speed, which is crucial for scene photorealistic reconstruction. Our approach tackles computational misalignment in Gaussian Splatting SLAM (GS-SLAM) through an adaptive strategy that enhances optimization iterations, addresses long-tail optimization, and refines densification. Experiments on Replica, TUM-RGBD, and VECtor datasets demonstrate CaRtGS's effectiveness in achieving high-fidelity rendering with fewer Gaussian primitives. This work propels SLAM towards real-time, photorealistic dense rendering, significantly advancing photorealistic scene representation. For the benefit of the research community, we release the code and accompanying videos on our project website: https://dapengfeng.github.io/cartgs.
format Preprint
id arxiv_https___arxiv_org_abs_2410_00486
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
Feng, Dapeng
Chen, Zhiqiang
Yin, Yizhen
Zhong, Shipeng
Qi, Yuhua
Chen, Hongbo
Computer Vision and Pattern Recognition
Robotics
Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS), a novel method enhancing the efficiency and quality of photorealistic scene reconstruction in real-time environments. Leveraging 3D Gaussian Splatting (3DGS), CaRtGS achieves superior rendering quality and processing speed, which is crucial for scene photorealistic reconstruction. Our approach tackles computational misalignment in Gaussian Splatting SLAM (GS-SLAM) through an adaptive strategy that enhances optimization iterations, addresses long-tail optimization, and refines densification. Experiments on Replica, TUM-RGBD, and VECtor datasets demonstrate CaRtGS's effectiveness in achieving high-fidelity rendering with fewer Gaussian primitives. This work propels SLAM towards real-time, photorealistic dense rendering, significantly advancing photorealistic scene representation. For the benefit of the research community, we release the code and accompanying videos on our project website: https://dapengfeng.github.io/cartgs.
title CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2410.00486