Integrating PETs into Software Applications: A Game-Based Learning Approach

Fuente: arXiv
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Main Authors: Boteju, Maisha, Ranbaduge, Thilina, Vatsalan, Dinusha, Arachchilage, Nalin
Format: Preprint
Published: 2024
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author Boteju, Maisha
Ranbaduge, Thilina
Vatsalan, Dinusha
Arachchilage, Nalin
author_facet Boteju, Maisha
Ranbaduge, Thilina
Vatsalan, Dinusha
Arachchilage, Nalin
contents The absence of data protection measures in software applications leads to data breaches, threatening end-user privacy and causing instabilities in organisations that developed those software. Privacy Enhancing Technologies (PETs) emerge as promising safeguards against data breaches. PETs minimise threats to personal data while enabling software to extract valuable insights from them. However, software developers often lack the adequate knowledge and awareness to develop PETs integrated software. This issue is exacerbated by insufficient PETs related learning approaches customised for software developers. Therefore, we propose "PETs-101", a novel game-based learning framework that motivates developers to integrate PETs into software. By doing so, it aims to improve developers' privacy-preserving software development behaviour rather than simply delivering the learning content on PETs. In future, the proposed framework will be empirically investigated and used as a foundation for developing an educational gaming intervention that trains developers to put PETs into practice.
format Preprint
id arxiv_https___arxiv_org_abs_2410_00661
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Integrating PETs into Software Applications: A Game-Based Learning Approach
Boteju, Maisha
Ranbaduge, Thilina
Vatsalan, Dinusha
Arachchilage, Nalin
Cryptography and Security
The absence of data protection measures in software applications leads to data breaches, threatening end-user privacy and causing instabilities in organisations that developed those software. Privacy Enhancing Technologies (PETs) emerge as promising safeguards against data breaches. PETs minimise threats to personal data while enabling software to extract valuable insights from them. However, software developers often lack the adequate knowledge and awareness to develop PETs integrated software. This issue is exacerbated by insufficient PETs related learning approaches customised for software developers. Therefore, we propose "PETs-101", a novel game-based learning framework that motivates developers to integrate PETs into software. By doing so, it aims to improve developers' privacy-preserving software development behaviour rather than simply delivering the learning content on PETs. In future, the proposed framework will be empirically investigated and used as a foundation for developing an educational gaming intervention that trains developers to put PETs into practice.
title Integrating PETs into Software Applications: A Game-Based Learning Approach
topic Cryptography and Security
url https://arxiv.org/abs/2410.00661