Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring

Fuente: arXiv
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Main Authors: Bergeron, William, Hubbell, Matthew, Mojica, Daniel, Reuther, Albert, Arcand, William, Bestor, David, Burrill, Daniel, Chansup, Byun, Gadepally, Vijay, Houle, Michael, Jananthan, Hayden, Jones, Michael, Luszczek, Piotr, Michaleas, Peter, Milechin, Lauren, Prout, Julie Mullen Andrew, Rosa, Antonio, Yee, Charles, Kepner, Jeremy
Format: Preprint
Published: 2024
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author Bergeron, William
Hubbell, Matthew
Mojica, Daniel
Reuther, Albert
Arcand, William
Bestor, David
Burrill, Daniel
Chansup
Byun
Gadepally, Vijay
Houle, Michael
Jananthan, Hayden
Jones, Michael
Luszczek, Piotr
Michaleas, Peter
Milechin, Lauren
Prout, Julie Mullen Andrew
Rosa, Antonio
Yee, Charles
Kepner, Jeremy
author_facet Bergeron, William
Hubbell, Matthew
Mojica, Daniel
Reuther, Albert
Arcand, William
Bestor, David
Burrill, Daniel
Chansup
Byun
Gadepally, Vijay
Houle, Michael
Jananthan, Hayden
Jones, Michael
Luszczek, Piotr
Michaleas, Peter
Milechin, Lauren
Prout, Julie Mullen Andrew
Rosa, Antonio
Yee, Charles
Kepner, Jeremy
contents Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as does the capability of Unity, and this allows us to adapt our monitoring tools to scale and incorporate features enabling efficient replay of system wide events, user isolation, and machine level granularity. Our system fully takes advantage of the modern capabilities of the Unity Engine in a way that intuitively represents the real time workload performed on a supercomputer. It allows HPC system engineers to quickly diagnose usage related errors with its responsive user interface which scales efficiently with large data sets.
format Preprint
id arxiv_https___arxiv_org_abs_2410_00688
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring
Bergeron, William
Hubbell, Matthew
Mojica, Daniel
Reuther, Albert
Arcand, William
Bestor, David
Burrill, Daniel
Chansup
Byun
Gadepally, Vijay
Houle, Michael
Jananthan, Hayden
Jones, Michael
Luszczek, Piotr
Michaleas, Peter
Milechin, Lauren
Prout, Julie Mullen Andrew
Rosa, Antonio
Yee, Charles
Kepner, Jeremy
Distributed, Parallel, and Cluster Computing
Real-time supercomputing performance analysis is a critical aspect of evaluating and optimizing computational systems in a dynamic user environment. The operation of supercomputers produce vast quantities of analytic data from multiple sources and of varying types so compiling this data in an efficient matter is critical to the process. MIT Lincoln Laboratory Supercomputing Center has been utilizing the Unity 3D game engine to create a Digital Twin of our supercomputing systems for several years to perform system monitoring. Unity offers robust visualization capabilities making it ideal for creating a sophisticated representation of the computational processes. As we scale the systems to include a diversity of resources such as accelerators and the addition of more users, we need to implement new analysis tools for the monitoring system. The workloads in research continuously change, as does the capability of Unity, and this allows us to adapt our monitoring tools to scale and incorporate features enabling efficient replay of system wide events, user isolation, and machine level granularity. Our system fully takes advantage of the modern capabilities of the Unity Engine in a way that intuitively represents the real time workload performed on a supercomputer. It allows HPC system engineers to quickly diagnose usage related errors with its responsive user interface which scales efficiently with large data sets.
title Supercomputer 3D Digital Twin for User Focused Real-Time Monitoring
topic Distributed, Parallel, and Cluster Computing
url https://arxiv.org/abs/2410.00688