Uncovering the Viral Nature of Toxicity in Competitive Online Video Games

Fuente: arXiv
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Autori principali: Morrier, Jacob, Mahmassani, Amine, Alvarez, R. Michael
Natura: Preprint
Pubblicazione: 2024
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author Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
author_facet Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
contents Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In this study, we estimate whether and to what extent a player's toxic speech spreads, causing their teammates to behave similarly. To this end, we analyze proprietary data from the free-to-play first-person action game Call of Duty: Warzone. We formulate and implement an instrumental variable identification strategy that leverages the network of interactions among players across matches. Our analysis reveals that all else equal, all of a player's teammates engaging in toxic speech increases their probability of engaging in similar behavior by 26.1 to 30.3 times the average player's likelihood of engaging in toxic speech. These findings confirm the viral nature of toxicity, especially toxic speech, in competitive online video games.
format Preprint
id arxiv_https___arxiv_org_abs_2410_00978
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Uncovering the Viral Nature of Toxicity in Competitive Online Video Games
Morrier, Jacob
Mahmassani, Amine
Alvarez, R. Michael
Computers and Society
Human-Computer Interaction
General Economics
Economics
Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In this study, we estimate whether and to what extent a player's toxic speech spreads, causing their teammates to behave similarly. To this end, we analyze proprietary data from the free-to-play first-person action game Call of Duty: Warzone. We formulate and implement an instrumental variable identification strategy that leverages the network of interactions among players across matches. Our analysis reveals that all else equal, all of a player's teammates engaging in toxic speech increases their probability of engaging in similar behavior by 26.1 to 30.3 times the average player's likelihood of engaging in toxic speech. These findings confirm the viral nature of toxicity, especially toxic speech, in competitive online video games.
title Uncovering the Viral Nature of Toxicity in Competitive Online Video Games
topic Computers and Society
Human-Computer Interaction
General Economics
Economics
url https://arxiv.org/abs/2410.00978