Graph-based Scalable Sampling of 3D Point Cloud Attributes

Fuente: arXiv
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Main Authors: Sridhara, Shashank N., Pavez, Eduardo, Jayawant, Ajinkya, Ortega, Antonio, Watanabe, Ryosuke, Nonaka, Keisuke
Format: Preprint
Published: 2024
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author Sridhara, Shashank N.
Pavez, Eduardo
Jayawant, Ajinkya
Ortega, Antonio
Watanabe, Ryosuke
Nonaka, Keisuke
author_facet Sridhara, Shashank N.
Pavez, Eduardo
Jayawant, Ajinkya
Ortega, Antonio
Watanabe, Ryosuke
Nonaka, Keisuke
contents 3D Point clouds (PCs) are commonly used to represent 3D scenes. They can have millions of points, making subsequent downstream tasks such as compression and streaming computationally expensive. PC sampling (selecting a subset of points) can be used to reduce complexity. Existing PC sampling algorithms focus on preserving geometry features and often do not scale to handle large PCs. In this work, we develop scalable graph-based sampling algorithms for PC color attributes, assuming the full geometry is available. Our sampling algorithms are optimized for a signal reconstruction method that minimizes the graph Laplacian quadratic form. We first develop a global sampling algorithm that can be applied to PCs with millions of points by exploiting sparsity and sampling rate adaptive parameter selection. Further, we propose a block-based sampling strategy where each block is sampled independently. We show that sampling the corresponding sub-graphs with optimally chosen self-loop weights (node weights) will produce a sampling set that approximates the results of global sampling while reducing complexity by an order of magnitude. Our empirical results on two large PC datasets show that our algorithms outperform the existing fast PC subsampling techniques (uniform and geometry feature preserving random sampling) by 2dB. Our algorithm is up to 50 times faster than existing graph signal sampling algorithms while providing better reconstruction accuracy. Finally, we illustrate the efficacy of PC attribute sampling within a compression scenario, showing that pre-compression sampling of PC attributes can lower the bitrate by 11% while having minimal effect on reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2410_01027
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Graph-based Scalable Sampling of 3D Point Cloud Attributes
Sridhara, Shashank N.
Pavez, Eduardo
Jayawant, Ajinkya
Ortega, Antonio
Watanabe, Ryosuke
Nonaka, Keisuke
Image and Video Processing
Multimedia
Signal Processing
3D Point clouds (PCs) are commonly used to represent 3D scenes. They can have millions of points, making subsequent downstream tasks such as compression and streaming computationally expensive. PC sampling (selecting a subset of points) can be used to reduce complexity. Existing PC sampling algorithms focus on preserving geometry features and often do not scale to handle large PCs. In this work, we develop scalable graph-based sampling algorithms for PC color attributes, assuming the full geometry is available. Our sampling algorithms are optimized for a signal reconstruction method that minimizes the graph Laplacian quadratic form. We first develop a global sampling algorithm that can be applied to PCs with millions of points by exploiting sparsity and sampling rate adaptive parameter selection. Further, we propose a block-based sampling strategy where each block is sampled independently. We show that sampling the corresponding sub-graphs with optimally chosen self-loop weights (node weights) will produce a sampling set that approximates the results of global sampling while reducing complexity by an order of magnitude. Our empirical results on two large PC datasets show that our algorithms outperform the existing fast PC subsampling techniques (uniform and geometry feature preserving random sampling) by 2dB. Our algorithm is up to 50 times faster than existing graph signal sampling algorithms while providing better reconstruction accuracy. Finally, we illustrate the efficacy of PC attribute sampling within a compression scenario, showing that pre-compression sampling of PC attributes can lower the bitrate by 11% while having minimal effect on reconstruction.
title Graph-based Scalable Sampling of 3D Point Cloud Attributes
topic Image and Video Processing
Multimedia
Signal Processing
url https://arxiv.org/abs/2410.01027