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Main Authors: Lyu, Junfeng, Xu, Feng
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2410.01360
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author Lyu, Junfeng
Xu, Feng
author_facet Lyu, Junfeng
Xu, Feng
contents High-quality eyelid reconstruction and animation are challenging for the subtle details and complicated deformations. Previous works usually suffer from the trade-off between the capture costs and the quality of details. In this paper, we propose a novel method that can achieve detailed eyelid reconstruction and animation by only using an RGB video captured by a mobile phone. Our method utilizes both static and dynamic information of eyeballs (e.g., positions and rotations) to assist the eyelid reconstruction, cooperating with an automatic eyeball calibration method to get the required eyeball parameters. Furthermore, we develop a neural eyelid control module to achieve the semantic animation control of eyelids. To the best of our knowledge, we present the first method for high-quality eyelid reconstruction and animation from lightweight captures. Extensive experiments on both synthetic and real data show that our method can provide more detailed and realistic results compared with previous methods based on the same-level capture setups. The code is available at https://github.com/StoryMY/AniEyelid.
format Preprint
id arxiv_https___arxiv_org_abs_2410_01360
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle High-quality Animatable Eyelid Shapes from Lightweight Captures
Lyu, Junfeng
Xu, Feng
Computer Vision and Pattern Recognition
High-quality eyelid reconstruction and animation are challenging for the subtle details and complicated deformations. Previous works usually suffer from the trade-off between the capture costs and the quality of details. In this paper, we propose a novel method that can achieve detailed eyelid reconstruction and animation by only using an RGB video captured by a mobile phone. Our method utilizes both static and dynamic information of eyeballs (e.g., positions and rotations) to assist the eyelid reconstruction, cooperating with an automatic eyeball calibration method to get the required eyeball parameters. Furthermore, we develop a neural eyelid control module to achieve the semantic animation control of eyelids. To the best of our knowledge, we present the first method for high-quality eyelid reconstruction and animation from lightweight captures. Extensive experiments on both synthetic and real data show that our method can provide more detailed and realistic results compared with previous methods based on the same-level capture setups. The code is available at https://github.com/StoryMY/AniEyelid.
title High-quality Animatable Eyelid Shapes from Lightweight Captures
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.01360