Similar Items
Adaptive Sampling for BRDF Acquisition
by: Behnaz Kavoosighafi, et al.
Published: (2025)
by: Behnaz Kavoosighafi, et al.
Published: (2025)
Hypernetworks for Generalizable BRDF Representation
by: Gokbudak, Fazilet, et al.
Published: (2023)
by: Gokbudak, Fazilet, et al.
Published: (2023)
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
by: Park, Hyojoon, et al.
Published: (2023)
by: Park, Hyojoon, et al.
Published: (2023)
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
by: Wang, Zhiquan, et al.
Published: (2026)
by: Wang, Zhiquan, et al.
Published: (2026)
Perceived quality of BRDF models
by: Behnaz Kavoosighafi, et al.
Published: (2025)
by: Behnaz Kavoosighafi, et al.
Published: (2025)
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
by: Zhang, Jia-peng, et al.
Published: (2026)
by: Zhang, Jia-peng, et al.
Published: (2026)
Lightweight Predictive 3D Gaussian Splats
by: Cao, Junli, et al.
Published: (2024)
by: Cao, Junli, et al.
Published: (2024)
Rendering-Aware Sparse Sampling for BRDF Acquisition
by: Cao, W., et al.
Published: (2026)
by: Cao, W., et al.
Published: (2026)
EON: A practical energy-preserving rough diffuse BRDF
by: Portsmouth, Jamie, et al.
Published: (2024)
by: Portsmouth, Jamie, et al.
Published: (2024)
FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition
by: Miandji, Ehsan, et al.
Published: (2024)
by: Miandji, Ehsan, et al.
Published: (2024)
Versatile Physics-based Character Control with Hybrid Latent Representation
by: Bae, Jinseok, et al.
Published: (2025)
by: Bae, Jinseok, et al.
Published: (2025)
CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation
by: Chung, SeungJeh, et al.
Published: (2026)
by: Chung, SeungJeh, et al.
Published: (2026)
ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
by: Hong, Seokhyeon, et al.
Published: (2025)
by: Hong, Seokhyeon, et al.
Published: (2025)
Uncertainty-Aware Deep Neural Representations for Visual Analysis of Vector Field Data
by: Kumar, Atul, et al.
Published: (2024)
by: Kumar, Atul, et al.
Published: (2024)
DiM-Gesture: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2 framework
by: Zhang, Fan, et al.
Published: (2024)
by: Zhang, Fan, et al.
Published: (2024)
SoftMAC: Differentiable Soft Body Simulation with Forecast-based Contact Model and Two-way Coupling with Articulated Rigid Bodies and Clothes
by: Liu, Min, et al.
Published: (2023)
by: Liu, Min, et al.
Published: (2023)
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
by: Zhang, Yuqing, et al.
Published: (2024)
by: Zhang, Yuqing, et al.
Published: (2024)
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model
by: Qiu, Feng, et al.
Published: (2024)
by: Qiu, Feng, et al.
Published: (2024)
SR-CurvANN: Advancing 3D Surface Reconstruction through Curvature-Aware Neural Networks
by: Hernández-Bautista, Marina, et al.
Published: (2024)
by: Hernández-Bautista, Marina, et al.
Published: (2024)
Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human
by: Bai, Song, et al.
Published: (2024)
by: Bai, Song, et al.
Published: (2024)
Neural Two-Level Monte Carlo Real-Time Rendering
by: Dereviannykh, Mikhail, et al.
Published: (2024)
by: Dereviannykh, Mikhail, et al.
Published: (2024)
Deformable 3D Shape Diffusion Model
by: Chen, Dengsheng, et al.
Published: (2024)
by: Chen, Dengsheng, et al.
Published: (2024)
Newclid: A User-Friendly Replacement for AlphaGeometry
by: Sicca, Vladmir, et al.
Published: (2024)
by: Sicca, Vladmir, et al.
Published: (2024)
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
by: Jiang, Yudong, et al.
Published: (2024)
by: Jiang, Yudong, et al.
Published: (2024)
3DMeshNet: A Three-Dimensional Differential Neural Network for Structured Mesh Generation
by: Peng, Jiaming, et al.
Published: (2024)
by: Peng, Jiaming, et al.
Published: (2024)
DreaMark: Rooting Watermark in Score Distillation Sampling Generated Neural Radiance Fields
by: Zhu, Xingyu, et al.
Published: (2024)
by: Zhu, Xingyu, et al.
Published: (2024)
N-BVH: Neural ray queries with bounding volume hierarchies
by: Weier, Philippe, et al.
Published: (2024)
by: Weier, Philippe, et al.
Published: (2024)
Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing
by: Zheng, Yang, et al.
Published: (2025)
by: Zheng, Yang, et al.
Published: (2025)
Generative Detail Enhancement for Physically Based Materials
by: Hadadan, Saeed, et al.
Published: (2025)
by: Hadadan, Saeed, et al.
Published: (2025)
Emergent Crowds Dynamics from Language-Driven Multi-Agent Interactions
by: Liu, Yibo, et al.
Published: (2025)
by: Liu, Yibo, et al.
Published: (2025)
LL3M: Large Language 3D Modelers
by: Lu, Sining, et al.
Published: (2025)
by: Lu, Sining, et al.
Published: (2025)
SpringTime: Learning Simulatable Models of Cloth with Spatially-varying Constitutive Properties
by: Chen, Guanxiong, et al.
Published: (2025)
by: Chen, Guanxiong, et al.
Published: (2025)
A Tool for the Procedural Generation of Shaders using Interactive Evolutionary Algorithms
by: Sasso, Elio, et al.
Published: (2023)
by: Sasso, Elio, et al.
Published: (2023)
Real-time Animation Generation and Control on Rigged Models via Large Language Models
by: Huang, Han, et al.
Published: (2023)
by: Huang, Han, et al.
Published: (2023)
Learn2Fold: Structured Origami Generation with World Model Planning
by: Huang, Yanjia, et al.
Published: (2026)
by: Huang, Yanjia, et al.
Published: (2026)
GS-Surrogate: Deformable Gaussian Splatting for Parameter Space Exploration of Ensemble Simulations
by: Li, Ziwei, et al.
Published: (2026)
by: Li, Ziwei, et al.
Published: (2026)
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion
by: Jincheng, James, et al.
Published: (2025)
by: Jincheng, James, et al.
Published: (2025)
SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data
by: Ponton, Jose Luis, et al.
Published: (2023)
by: Ponton, Jose Luis, et al.
Published: (2023)
Intelligent Generation of Graphical Game Assets: A Conceptual Framework and Systematic Review of the State of the Art
by: Fukaya, Kaisei, et al.
Published: (2023)
by: Fukaya, Kaisei, et al.
Published: (2023)
4-Doodle: Text to 3D Sketches that Move!
by: Chen, Hao, et al.
Published: (2025)
by: Chen, Hao, et al.
Published: (2025)
Similar Items
-
Adaptive Sampling for BRDF Acquisition
by: Behnaz Kavoosighafi, et al.
Published: (2025) -
Hypernetworks for Generalizable BRDF Representation
by: Gokbudak, Fazilet, et al.
Published: (2023) -
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution
by: Park, Hyojoon, et al.
Published: (2023) -
Neural Assistive Impulses: Synthesizing Exaggerated Motions for Physics-based Characters
by: Wang, Zhiquan, et al.
Published: (2026) -
Perceived quality of BRDF models
by: Behnaz Kavoosighafi, et al.
Published: (2025)