MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators

Fuente: arXiv
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Hauptverfasser: Yang, Sheng, Wu, Fengge, Zhao, Junsuo
Format: Preprint
Veröffentlicht: 2024
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author Yang, Sheng
Wu, Fengge
Zhao, Junsuo
author_facet Yang, Sheng
Wu, Fengge
Zhao, Junsuo
contents Modeling the structure and events of the physical world constitutes a fundamental objective of neural networks. Among the diverse approaches, Graph Network Simulators (GNS) have emerged as the leading method for modeling physical phenomena, owing to their low computational cost and high accuracy. The datasets employed for training and evaluating physical simulation techniques are typically generated by researchers themselves, often resulting in limited data volume and quality. Consequently, this poses challenges in accurately assessing the performance of these methods. In response to this, we have constructed a high-quality physical simulation dataset encompassing 1D, 2D, and 3D scenes, along with more trajectories and time-steps compared to existing datasets. Furthermore, our work distinguishes itself by developing eight complete scenes, significantly enhancing the dataset's comprehensiveness. A key feature of our dataset is the inclusion of precise multi-body dynamics, facilitating a more realistic simulation of the physical world. Utilizing our high-quality dataset, we conducted a systematic evaluation of various existing GNS methods. Our dataset is accessible for download at https://github.com/Sherlocktein/MBDS, offering a valuable resource for researchers to enhance the training and evaluation of their methodologies.
format Preprint
id arxiv_https___arxiv_org_abs_2410_03107
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators
Yang, Sheng
Wu, Fengge
Zhao, Junsuo
Computer Vision and Pattern Recognition
Artificial Intelligence
Modeling the structure and events of the physical world constitutes a fundamental objective of neural networks. Among the diverse approaches, Graph Network Simulators (GNS) have emerged as the leading method for modeling physical phenomena, owing to their low computational cost and high accuracy. The datasets employed for training and evaluating physical simulation techniques are typically generated by researchers themselves, often resulting in limited data volume and quality. Consequently, this poses challenges in accurately assessing the performance of these methods. In response to this, we have constructed a high-quality physical simulation dataset encompassing 1D, 2D, and 3D scenes, along with more trajectories and time-steps compared to existing datasets. Furthermore, our work distinguishes itself by developing eight complete scenes, significantly enhancing the dataset's comprehensiveness. A key feature of our dataset is the inclusion of precise multi-body dynamics, facilitating a more realistic simulation of the physical world. Utilizing our high-quality dataset, we conducted a systematic evaluation of various existing GNS methods. Our dataset is accessible for download at https://github.com/Sherlocktein/MBDS, offering a valuable resource for researchers to enhance the training and evaluation of their methodologies.
title MBDS: A Multi-Body Dynamics Simulation Dataset for Graph Networks Simulators
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2410.03107