Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility

Fuente: arXiv
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Main Authors: He, Dazhong, Liu, Qian
Format: Preprint
Published: 2024
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author He, Dazhong
Liu, Qian
author_facet He, Dazhong
Liu, Qian
contents While visual and auditory information are prevalent in modern multimedia systems, haptic interaction, e.g., tactile and kinesthetic interaction, provides a unique form of human perception. However, multimedia technology for contact interaction is less mature than non-contact multimedia technologies and requires further development. Specialized haptic media technologies, requiring low latency and bitrates, are essential to enable haptic interaction, necessitating haptic information compression. Existing vibrotactile signal compression methods, based on the perceptual model, do not consider the characteristics of fused tactile perception at multiple spatially distributed interaction points. In fact, differences in tactile perceptual importance are not limited to conventional frequency and time domains, but also encompass differences in the spatial locations on the skin unique to tactile perception. For the most frequently used tactile information, vibrotactile texture perception, we have developed a model to predict its perceptual importance at multiple points, based on self-supervised learning and Spatio-Temporal Graph Neural Network. Current experimental results indicate that this model can effectively predict the perceptual importance of various points in multi-point tactile perception scenarios.
format Preprint
id arxiv_https___arxiv_org_abs_2410_03434
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility
He, Dazhong
Liu, Qian
Human-Computer Interaction
Artificial Intelligence
Multimedia
While visual and auditory information are prevalent in modern multimedia systems, haptic interaction, e.g., tactile and kinesthetic interaction, provides a unique form of human perception. However, multimedia technology for contact interaction is less mature than non-contact multimedia technologies and requires further development. Specialized haptic media technologies, requiring low latency and bitrates, are essential to enable haptic interaction, necessitating haptic information compression. Existing vibrotactile signal compression methods, based on the perceptual model, do not consider the characteristics of fused tactile perception at multiple spatially distributed interaction points. In fact, differences in tactile perceptual importance are not limited to conventional frequency and time domains, but also encompass differences in the spatial locations on the skin unique to tactile perception. For the most frequently used tactile information, vibrotactile texture perception, we have developed a model to predict its perceptual importance at multiple points, based on self-supervised learning and Spatio-Temporal Graph Neural Network. Current experimental results indicate that this model can effectively predict the perceptual importance of various points in multi-point tactile perception scenarios.
title Self-supervised Spatio-Temporal Graph Mask-Passing Attention Network for Perceptual Importance Prediction of Multi-point Tactility
topic Human-Computer Interaction
Artificial Intelligence
Multimedia
url https://arxiv.org/abs/2410.03434