Understanding the Key Factors Influencing Continued Use Intention Toward Intangible Cultural Heritage (ICH)-Themed Virtual Reality Games

Fuente: arXiv
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Autori principali: Liu, Yuanfang, Xie, Guanghong, Zhi, Junya, Zuo, Wenrui, Williams, Rua Mae
Natura: Preprint
Pubblicazione: 2024
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author Liu, Yuanfang
Xie, Guanghong
Zhi, Junya
Zuo, Wenrui
Williams, Rua Mae
author_facet Liu, Yuanfang
Xie, Guanghong
Zhi, Junya
Zuo, Wenrui
Williams, Rua Mae
contents Intangible Cultural Heritage (ICH) faces critical challenges in the digital age, including reduced public engagement, restricted accessibility, and difficulties in communicating complex cultural practices to modern audiences. Virtual Reality (VR) games present promising opportunities for ICH preservation and transmission, yet little is known about factors shaping their user acceptance. This study introduces a VR game centered on the Qinhuai Lantern Festival, a representative ICH case. We extend the Technology Acceptance Model (TAM) by incorporating sensory, emotional, and cultural dimensions as external variables, offering a framework for examining user acceptance of ICH-oriented VR applications. We conduct a survey with 299 respondents and apply structural equation modeling. Findings show that sensory experience significantly enhances both perceived usefulness (beta = 0.401, p < 0.001) and cultural experience (beta = 0.523, p < 0.001), while emotional experience strongly predicts positive attitudes (beta = 0.428, p < 0.001) and emotional loyalty (beta = 0.517, p < 0.001). Moreover, sensory, emotional, and cultural dimensions positively influence users' attitudes and behavioral intentions. The findings provide practical guidelines for the design of future ICH-based VR games.
format Preprint
id arxiv_https___arxiv_org_abs_2410_03532
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Understanding the Key Factors Influencing Continued Use Intention Toward Intangible Cultural Heritage (ICH)-Themed Virtual Reality Games
Liu, Yuanfang
Xie, Guanghong
Zhi, Junya
Zuo, Wenrui
Williams, Rua Mae
Computers and Society
Human-Computer Interaction
Intangible Cultural Heritage (ICH) faces critical challenges in the digital age, including reduced public engagement, restricted accessibility, and difficulties in communicating complex cultural practices to modern audiences. Virtual Reality (VR) games present promising opportunities for ICH preservation and transmission, yet little is known about factors shaping their user acceptance. This study introduces a VR game centered on the Qinhuai Lantern Festival, a representative ICH case. We extend the Technology Acceptance Model (TAM) by incorporating sensory, emotional, and cultural dimensions as external variables, offering a framework for examining user acceptance of ICH-oriented VR applications. We conduct a survey with 299 respondents and apply structural equation modeling. Findings show that sensory experience significantly enhances both perceived usefulness (beta = 0.401, p < 0.001) and cultural experience (beta = 0.523, p < 0.001), while emotional experience strongly predicts positive attitudes (beta = 0.428, p < 0.001) and emotional loyalty (beta = 0.517, p < 0.001). Moreover, sensory, emotional, and cultural dimensions positively influence users' attitudes and behavioral intentions. The findings provide practical guidelines for the design of future ICH-based VR games.
title Understanding the Key Factors Influencing Continued Use Intention Toward Intangible Cultural Heritage (ICH)-Themed Virtual Reality Games
topic Computers and Society
Human-Computer Interaction
url https://arxiv.org/abs/2410.03532