MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion

Fuente: arXiv
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Main Authors: Zhang, Junyi, Herrmann, Charles, Hur, Junhwa, Jampani, Varun, Darrell, Trevor, Cole, Forrester, Sun, Deqing, Yang, Ming-Hsuan
Format: Preprint
Published: 2024
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author Zhang, Junyi
Herrmann, Charles
Hur, Junhwa
Jampani, Varun
Darrell, Trevor
Cole, Forrester
Sun, Deqing
Yang, Ming-Hsuan
author_facet Zhang, Junyi
Herrmann, Charles
Hur, Junhwa
Jampani, Varun
Darrell, Trevor
Cole, Forrester
Sun, Deqing
Yang, Ming-Hsuan
contents Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2410_03825
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion
Zhang, Junyi
Herrmann, Charles
Hur, Junhwa
Jampani, Varun
Darrell, Trevor
Cole, Forrester
Sun, Deqing
Yang, Ming-Hsuan
Computer Vision and Pattern Recognition
Estimating geometry from dynamic scenes, where objects move and deform over time, remains a core challenge in computer vision. Current approaches often rely on multi-stage pipelines or global optimizations that decompose the problem into subtasks, like depth and flow, leading to complex systems prone to errors. In this paper, we present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes. Our key insight is that by simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes. However, this approach presents a significant challenge: the scarcity of suitable training data, namely dynamic, posed videos with depth labels. Despite this, we show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics, even without an explicit motion representation. Based on this, we introduce new optimizations for several downstream video-specific tasks and demonstrate strong performance on video depth and camera pose estimation, outperforming prior work in terms of robustness and efficiency. Moreover, MonST3R shows promising results for primarily feed-forward 4D reconstruction.
title MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.03825