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Main Authors: Yadav, Shashank, Tomar, Rohan, Jain, Garvit, Ahooja, Chirag, Chaudhary, Shubham, Elkan, Charles
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2410.04038
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author Yadav, Shashank
Tomar, Rohan
Jain, Garvit
Ahooja, Chirag
Chaudhary, Shubham
Elkan, Charles
author_facet Yadav, Shashank
Tomar, Rohan
Jain, Garvit
Ahooja, Chirag
Chaudhary, Shubham
Elkan, Charles
contents This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game, incentivizing players to provide fine-grained, challenging questions and answers that target gaps in the model's knowledge. Our contributions include (1) an approach to capture question-answer pairs from humans that directly address weaknesses in a model's knowledge, (2) a method for evaluating and rewarding players that successfully incentivizes them to provide high-quality submissions, and (3) a scalable, gamified platform that succeeds in collecting this data from over 50,000 participants in just a few weeks. Our implementation of GAP has significantly improved the accuracy of a small multimodal model, namely MiniCPM-Llama3-V-2.5-8B, increasing its GPT score from 0.147 to 0.477 on our dataset, approaching the benchmark set by the much larger GPT-4V. Moreover, we demonstrate that the data generated using MiniCPM-Llama3-V-2.5-8B also enhances its performance across other benchmarks, and exhibits cross-model benefits. Specifically, the same data improves the performance of QWEN2-VL-2B and QWEN2-VL-7B on the same multiple benchmarks.
format Preprint
id arxiv_https___arxiv_org_abs_2410_04038
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gamified crowd-sourcing of high-quality data for visual fine-tuning
Yadav, Shashank
Tomar, Rohan
Jain, Garvit
Ahooja, Chirag
Chaudhary, Shubham
Elkan, Charles
Artificial Intelligence
Computer Vision and Pattern Recognition
This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game, incentivizing players to provide fine-grained, challenging questions and answers that target gaps in the model's knowledge. Our contributions include (1) an approach to capture question-answer pairs from humans that directly address weaknesses in a model's knowledge, (2) a method for evaluating and rewarding players that successfully incentivizes them to provide high-quality submissions, and (3) a scalable, gamified platform that succeeds in collecting this data from over 50,000 participants in just a few weeks. Our implementation of GAP has significantly improved the accuracy of a small multimodal model, namely MiniCPM-Llama3-V-2.5-8B, increasing its GPT score from 0.147 to 0.477 on our dataset, approaching the benchmark set by the much larger GPT-4V. Moreover, we demonstrate that the data generated using MiniCPM-Llama3-V-2.5-8B also enhances its performance across other benchmarks, and exhibits cross-model benefits. Specifically, the same data improves the performance of QWEN2-VL-2B and QWEN2-VL-7B on the same multiple benchmarks.
title Gamified crowd-sourcing of high-quality data for visual fine-tuning
topic Artificial Intelligence
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2410.04038