Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience
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arXiv
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| Main Authors: | , , , , , , , |
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| Format: | Preprint |
| Published: |
2024
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| _version_ | 1866916512125681664 |
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| author | Huang, Zeyu Xu, Zuyu Zhang, Yuanhao Liu, Chengzhong Zhao, Yanwei Shi, Chuhan Zhao, Jason Chen Ma, Xiaojuan |
| author_facet | Huang, Zeyu Xu, Zuyu Zhang, Yuanhao Liu, Chengzhong Zhao, Yanwei Shi, Chuhan Zhao, Jason Chen Ma, Xiaojuan |
| contents | Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2410_04232 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience Huang, Zeyu Xu, Zuyu Zhang, Yuanhao Liu, Chengzhong Zhao, Yanwei Shi, Chuhan Zhao, Jason Chen Ma, Xiaojuan Human-Computer Interaction Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design. |
| title | Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2410.04232 |