Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience

Fuente: arXiv
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Main Authors: Huang, Zeyu, Xu, Zuyu, Zhang, Yuanhao, Liu, Chengzhong, Zhao, Yanwei, Shi, Chuhan, Zhao, Jason Chen, Ma, Xiaojuan
Format: Preprint
Published: 2024
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author Huang, Zeyu
Xu, Zuyu
Zhang, Yuanhao
Liu, Chengzhong
Zhao, Yanwei
Shi, Chuhan
Zhao, Jason Chen
Ma, Xiaojuan
author_facet Huang, Zeyu
Xu, Zuyu
Zhang, Yuanhao
Liu, Chengzhong
Zhao, Yanwei
Shi, Chuhan
Zhao, Jason Chen
Ma, Xiaojuan
contents Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design.
format Preprint
id arxiv_https___arxiv_org_abs_2410_04232
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience
Huang, Zeyu
Xu, Zuyu
Zhang, Yuanhao
Liu, Chengzhong
Zhao, Yanwei
Shi, Chuhan
Zhao, Jason Chen
Ma, Xiaojuan
Human-Computer Interaction
Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design.
title Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience
topic Human-Computer Interaction
url https://arxiv.org/abs/2410.04232