Non-deterministic asynchronous automata games and their undecidability

Fuente: arXiv
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Auteurs principaux: Adsul, Bharat, Jain, Nehul
Format: Preprint
Publié: 2024
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author Adsul, Bharat
Jain, Nehul
author_facet Adsul, Bharat
Jain, Nehul
contents We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.
format Preprint
id arxiv_https___arxiv_org_abs_2410_04420
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Non-deterministic asynchronous automata games and their undecidability
Adsul, Bharat
Jain, Nehul
Formal Languages and Automata Theory
We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.
title Non-deterministic asynchronous automata games and their undecidability
topic Formal Languages and Automata Theory
url https://arxiv.org/abs/2410.04420