Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering
Fuente:
arXiv
Guardado en:
| Autores principales: | Lee, Yonghan, Choi, Jaehoon, Jung, Dongki, Yun, Jaeseong, Ryu, Soohyun, Manocha, Dinesh, Yeon, Suyong |
|---|---|
| Formato: | Preprint |
| Publicado: |
2024
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization
por: Jung, Dongki, et al.
Publicado: (2025)
por: Jung, Dongki, et al.
Publicado: (2025)
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
por: Choi, Jaehoon, et al.
Publicado: (2024)
por: Choi, Jaehoon, et al.
Publicado: (2024)
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
por: Qureshi, Adil, et al.
Publicado: (2026)
por: Qureshi, Adil, et al.
Publicado: (2026)
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
por: Choi, Jaehoon, et al.
Publicado: (2025)
por: Choi, Jaehoon, et al.
Publicado: (2025)
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
por: Jung, Dongki, et al.
Publicado: (2025)
por: Jung, Dongki, et al.
Publicado: (2025)
Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning
por: Jung, Dongki, et al.
Publicado: (2026)
por: Jung, Dongki, et al.
Publicado: (2026)
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching
por: Jung, Dongki, et al.
Publicado: (2025)
por: Jung, Dongki, et al.
Publicado: (2025)
UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting
por: Choi, Jaehoon, et al.
Publicado: (2025)
por: Choi, Jaehoon, et al.
Publicado: (2025)
IM360: Large-scale Indoor Mapping with 360 Cameras
por: Jung, Dongki, et al.
Publicado: (2025)
por: Jung, Dongki, et al.
Publicado: (2025)
GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport
por: Na, Youngju, et al.
Publicado: (2026)
por: Na, Youngju, et al.
Publicado: (2026)
Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning
por: Lee, Yonghan, et al.
Publicado: (2026)
por: Lee, Yonghan, et al.
Publicado: (2026)
Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot Navigation
por: Chopra, Samarth, et al.
Publicado: (2025)
por: Chopra, Samarth, et al.
Publicado: (2025)
SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting
por: Lee, Yonghan, et al.
Publicado: (2025)
por: Lee, Yonghan, et al.
Publicado: (2025)
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based Scenes
por: Maxey, Christopher, et al.
Publicado: (2024)
por: Maxey, Christopher, et al.
Publicado: (2024)
PhysGS: Bayesian-Inferred Gaussian Splatting for Physical Property Estimation
por: Chopra, Samarth, et al.
Publicado: (2025)
por: Chopra, Samarth, et al.
Publicado: (2025)
TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering
por: Liang, Zhenyu, et al.
Publicado: (2026)
por: Liang, Zhenyu, et al.
Publicado: (2026)
DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting
por: Song, Yeon-Ji, et al.
Publicado: (2025)
por: Song, Yeon-Ji, et al.
Publicado: (2025)
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering
por: Zhan, Chenlu, et al.
Publicado: (2025)
por: Zhan, Chenlu, et al.
Publicado: (2025)
PRoGS: Progressive Rendering of Gaussian Splats
por: Zoomers, Brent, et al.
Publicado: (2024)
por: Zoomers, Brent, et al.
Publicado: (2024)
D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction
por: Song, Meixi, et al.
Publicado: (2025)
por: Song, Meixi, et al.
Publicado: (2025)
OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
por: Topaloglu, Atakan, et al.
Publicado: (2025)
por: Topaloglu, Atakan, et al.
Publicado: (2025)
UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction
por: Li, Ziwen, et al.
Publicado: (2024)
por: Li, Ziwen, et al.
Publicado: (2024)
RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting
por: Seo, Ji Hyun, et al.
Publicado: (2025)
por: Seo, Ji Hyun, et al.
Publicado: (2025)
CuriGS: Curriculum-Guided Gaussian Splatting for Sparse View Synthesis
por: Wu, Zijian, et al.
Publicado: (2025)
por: Wu, Zijian, et al.
Publicado: (2025)
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
por: Kong, Hanyang, et al.
Publicado: (2025)
por: Kong, Hanyang, et al.
Publicado: (2025)
TraGraph-GS: Trajectory Graph-based Gaussian Splatting for Arbitrary Large-Scale Scene Rendering
por: Zhang, Xiaohan, et al.
Publicado: (2025)
por: Zhang, Xiaohan, et al.
Publicado: (2025)
SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion
por: Qian, Rui, et al.
Publicado: (2025)
por: Qian, Rui, et al.
Publicado: (2025)
GS-IR: 3D Gaussian Splatting for Inverse Rendering
por: Liang, Zhihao, et al.
Publicado: (2023)
por: Liang, Zhihao, et al.
Publicado: (2023)
CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction
por: Zhang, Chenhao, et al.
Publicado: (2025)
por: Zhang, Chenhao, et al.
Publicado: (2025)
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
por: Chen, Jianing, et al.
Publicado: (2025)
por: Chen, Jianing, et al.
Publicado: (2025)
SplatCo: Structure-View Collaborative Gaussian Splatting for Detail-Preserving Rendering of Large-Scale Unbounded Scenes
por: Xiao, Haihong, et al.
Publicado: (2025)
por: Xiao, Haihong, et al.
Publicado: (2025)
GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
por: Li, Yanyan, et al.
Publicado: (2024)
por: Li, Yanyan, et al.
Publicado: (2024)
SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting
por: Youn, Seokhyun, et al.
Publicado: (2025)
por: Youn, Seokhyun, et al.
Publicado: (2025)
LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering
por: Zhu, Wenkai, et al.
Publicado: (2025)
por: Zhu, Wenkai, et al.
Publicado: (2025)
SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting
por: Dahaghin, Mahtab, et al.
Publicado: (2025)
por: Dahaghin, Mahtab, et al.
Publicado: (2025)
Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering
por: Fink, Laura, et al.
Publicado: (2024)
por: Fink, Laura, et al.
Publicado: (2024)
In Depth We Trust: Reliable Monocular Depth Supervision for Gaussian Splatting
por: Xiao, Wenhui, et al.
Publicado: (2026)
por: Xiao, Wenhui, et al.
Publicado: (2026)
NexusGS: Sparse View Synthesis with Epipolar Depth Priors in 3D Gaussian Splatting
por: Zheng, Yulong, et al.
Publicado: (2025)
por: Zheng, Yulong, et al.
Publicado: (2025)
RaDe-GS: Rasterizing Depth in Gaussian Splatting
por: Zhang, Baowen, et al.
Publicado: (2024)
por: Zhang, Baowen, et al.
Publicado: (2024)
MonoEM-GS: Monocular Expectation-Maximization Gaussian Splatting SLAM
por: Kruzhkov, Evgenii, et al.
Publicado: (2026)
por: Kruzhkov, Evgenii, et al.
Publicado: (2026)
Ejemplares similares
-
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph Optimization
por: Jung, Dongki, et al.
Publicado: (2025) -
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
por: Choi, Jaehoon, et al.
Publicado: (2024) -
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian Splatting
por: Qureshi, Adil, et al.
Publicado: (2026) -
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian Splatting
por: Choi, Jaehoon, et al.
Publicado: (2025) -
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View Consistency
por: Jung, Dongki, et al.
Publicado: (2025)